Behaviour Interactive
video game development
SeniorTechnicalAnimator-UnannouncedIP|Animateur·riceTechniqueSénior·e-IPnonannoncée
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“Senior Technical Animator - Unannounced IP | Animateur ·rice Technique Sénior ·e -IP non annoncée at Behaviour Interactive. Skills: rigging, skinning, Maya, Unreal Engine, animation. Be responsible for animation and character integration in Unreal. creating and maintaining rigs for both bipedal and non-bipedal characters”
What You'll Achieve.
Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine
Industry & Context.
Spot potential animation problems; Investigate, diagnose, and resolve animation bugs; find solutions
What They're Looking For.
Must Have
Minimum of 6 years of experience in animation in the video game industry, Excellent technical skills like rigging and skinning, A good understanding of the principles of animation, Expertise in Maya and Unreal Engine
Nice to Have
Knowledge of MEL script, Python and/or Mgear is a plus
What You'll Do.
Be responsible for animation and character integration in Unreal
creating and maintaining rigs for both bipedal and non-bipedal characters
Spot potential animation problems
research new technologies
and resolve animation bugs across various in-game systems
Ensure character rigs are efficient
and optimized for real-time performance within the game engine
Create technical documents to share knowledge with animators and programmers
How You'll Work.
Team & Collaboration
share knowledge with animators and programmers
Full Job Description
## Description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Join our team as a Senior Technical Animator and become the bridge between art and technology. You’ll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life. ## In this role you will Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal
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