Behaviour Interactive
Video Game Development
SeniorTechnicalAnimator-DeadbyDaylight
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Technical Animator - Dead by Daylight at Behaviour Interactive. Skills: Technical Animation, Maya, Unreal Engine, Python. Build animation pipeline. Maintain animation pipeline”
What You'll Achieve.
Meet memory budgets; Meet frame-rate budgets; Without compromising visual quality
Industry & Context.
Resolve animation bugs; Optimize assets
What They're Looking For.
Must Have
7 years of experience in technical animation, expertise in Maya, expertise in Unreal Engine, AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, Animation Blueprint Linking, MetaHuman ingestion, MetaHuman rigging, MetaHuman facial animation pipelines, MetaHuman runtime integration, Python scripting, MEL scripting, shipping or supporting multiplayer games, understanding of animation in a networked context, rigging fundamentals, skinning fundamentals, animation principles
Nice to Have
Unreal Engine 5.x, Motion Matching, Pose Search, Mutable, modular Control Rig systems, Live-service experience
What You'll Do.
Build animation pipeline
Maintain animation pipeline
Set up procedural animation systems
Author pipeline automation
Maintain pipeline automation
Contribute to editor tooling
Investigate animation bugs
Diagnose animation bugs
Resolve animation bugs
Profile character rigs
Optimize character rigs
Profile skeletal meshes
Optimize skeletal meshes
Profile animation assets
Optimize animation assets
How You'll Work.
Team & Collaboration
Collaborate with animation teams; Collaborate with gameplay teams; Collaborate with engine teams; Share knowledge with animators; Share knowledge with programmers
Full Job Description
## Description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. ## In this role you will Build and maintain the animation pipeline across DCC and engine — including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows. Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. Author and maintain pipeline automation in Python and MEL (Maya), and contribute to editor tooling in Unreal where required. Investigate, diagnose, and resolve animation bugs across multiplayer gameplay systems — including replication-sensitive issues unique to asymmetric online play. Profile and optimize character rigs, skeletal meshes, and
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