Behaviour Interactive

Video Game Development

SeniorTechnicalAnimator-DeadbyDaylight

Montreal, Quebec, Canada FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Technical Animator - Dead by Daylight at Behaviour Interactive. Skills: Technical Animation, Maya, Unreal Engine, Python. Build animation pipeline. Maintain animation pipeline”

What You'll Achieve.

Meet memory budgets; Meet frame-rate budgets; Without compromising visual quality

Industry & Context.

Video Game Development
Problems you'll solve

Resolve animation bugs; Optimize assets

What They're Looking For.

Must Have

7 years of experience in technical animation, expertise in Maya, expertise in Unreal Engine, AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, Animation Blueprint Linking, MetaHuman ingestion, MetaHuman rigging, MetaHuman facial animation pipelines, MetaHuman runtime integration, Python scripting, MEL scripting, shipping or supporting multiplayer games, understanding of animation in a networked context, rigging fundamentals, skinning fundamentals, animation principles

Nice to Have

Unreal Engine 5.x, Motion Matching, Pose Search, Mutable, modular Control Rig systems, Live-service experience

What You'll Do.

Build animation pipeline

Maintain animation pipeline

Set up procedural animation systems

Author pipeline automation

Maintain pipeline automation

Contribute to editor tooling

Investigate animation bugs

Diagnose animation bugs

Resolve animation bugs

Profile character rigs

Optimize character rigs

Profile skeletal meshes

Optimize skeletal meshes

Profile animation assets

Optimize animation assets

How You'll Work.

Team & Collaboration

Collaborate with animation teams; Collaborate with gameplay teams; Collaborate with engine teams; Share knowledge with animators; Share knowledge with programmers

Full Job Description

## Description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. ## In this role you will Build and maintain the animation pipeline across DCC and engine — including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows. Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. Author and maintain pipeline automation in Python and MEL (Maya), and contribute to editor tooling in Unreal where required. Investigate, diagnose, and resolve animation bugs across multiplayer gameplay systems — including replication-sensitive issues unique to asymmetric online play. Profile and optimize character rigs, skeletal meshes, and

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