Splash Damage
game development
SeniorSystemEngineer
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior System Engineer at Splash Damage. Skills: System Engineer, Unreal Engine 5, C++. Design core systems. Implement core systems”
Industry & Context.
Solve difficult problems
What They're Looking For.
Must Have
Professional Unreal Engine 5 development experience, Professional game engine code experience, Professional experience in Systems development for Xbox Series S/X and/or PS5, practical knowledge of C++, understanding of computer science, good understanding of 3D maths, Experience with advanced usage of source control systems, Experience with writing automation tasks, Good familiarity with profiling and optimising code, Good familiarity with debugging tools, Good familiarity with Unreal development ecosystem, Experience working in all phases of game development, Experience with and/or an appetite to explore what modern AI advances can bring to game development
What You'll Do.
Implement core systems
Design system features
Implement system features
Write maintainable code
Write performant code
Solve difficult problems
Mentor junior members
Identify best practices
Champion best practices
Interact with colleagues
How You'll Work.
Team & Collaboration
Working closely with other disciplines; Interacting with technical colleagues; Interacting with non-technical colleagues; Working with discipline lead; Mentoring team members; Providing feedback; Working in agile team
Communication Scope
Clear feedback
Process & Methodology
Manage time, Manage workload, Delegation, Plan roadmaps, Maintain roadmaps
Full Job Description
The Space Rangers team are recruiting a Senior System Engineer to join Splash Damage, at their onsite studio in Bromley! Location: London, Bromley (on-site) About Splash Damage: Based near London, Splash Damage is one of the UK’s longest-running independent game development studios. For over two decades we’ve built team-based shooters that bring players together through cooperation, competition, and shared experiences. Our teams have contributed to some of the industry’s biggest franchises, including Batman, Halo, and Gears of War, as well as creating original titles such as Brink and Dirty Bomb. Today the studio focuses on developing engaging multiplayer experiences in partnership with leading publishers, while continuing to invest in both new projects and our existing franchises, including the open-world survival game SCUM. ABOUT THE ROLE: Systems engineers are part of the studios Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines. As a Senior System Engineer, you will use your advanced knowledge and experience to own the technical design and implementation of large-scale system features that encompass rendering, networking, low-level systems, tools and build infrastructure, with a focus on scalability and performance. You will apply your expertise in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles. Through mentoring and championing of best practices, you will provide day-to-day support for more junior members of the team whilst effectively managing your own time and workload through delegation. You will help drive the project forward by working with your discipline lead to plan and maintain roadmaps. We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects. As a
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