Freeform

SeniorSoftwareEngineer(GeometryProcessing)

$165–225k ~AI est. El Segundo, California, United States
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Software Engineer (Geometry Processing) at Freeform. Skills: Geometry processing, GPU compute, Real-time systems, 3D printing. Develop GPU-accelerated algorithms. Collaborate with simulation engineers”

What They're Looking For.

Must Have

5+ years software development experience, Proficiency with C++, Experience using GPUs for geometry processing

Nice to Have

MS or PhD in computer science, Familiarity with neural geometry processing, Experience interfacing with CAD APIs, Experience working with SDF representations, Experience with spatial data structures, Experience with GPU-friendly geometry representations, Experience with cloud-based geometry processing, Experience with distributed compute workloads

What You'll Do.

Develop GPU-accelerated algorithms

Collaborate with simulation engineers

Integrate physics-based models

Integrate sensor models

Partner with data scientists

Integrate neural geometry processing

Integrate machine learning models

Design end-to-end print preparation pipeline

Generate adaptive toolpaths

Architect interface between geometry stack and hardware

Build production automation solutions

Automate defect detection

Automate in-process geometry correction

Develop integrations with CAD APIs

Develop integrations with CAM APIs

Write production-quality C++

Maintain documentation

How You'll Work.

Team & Collaboration

Simulation engineers; Hardware engineers; Data scientists; Backend software engineers

Full Job Description

SENIOR SOFTWARE ENGINEER (GEOMETRY PROCESSING) Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating manufacturing as a single integrated system, we unlock a new era of innovation where complex hardware is designed, built, and scaled without limits. Metal 3D printing at production scale is one of the hardest unsolved problems in manufacturing, and geometry processing sits at the center of it. At Freeform, the geometry pipeline is not a preprocessor that hands off to a printer, but the intelligence that drives the entire machine. Our stack spans GPU-accelerated mesh processing, physics-informed simulation, real-time toolpath generation, and closed-loop geometric feedback during the print itself. NVIDIA invested in Freeform because of it. In this role, you will own core systems at the intersection of 3D geometry and real-time GPU compute. If you have spent your career making geometry fast and correct, whether in game engines, real-time rendering, visual effects, or simulation, the underlying structure of the problems will feel familiar. What will not feel familiar is the stakes: your geometry runs on machines building real parts out of metal, at a factory-scale that’s never been done before. You will work across the full stack, from mathematical geometry representations to the GPU kernels that transform them, alongside engineers who bring the same depth of thinking to every problem. We look for engineers who have gone deep on hard geometry problems and are ready to do that work where the output is physical. Responsibilities: Develop GPU-accelerated algorithms for mesh deformation, procedural geometry generation, parallel spatial queries, and volumetric space-filling operations Collaborate with simulation and hardware engineers to integrate physics-based and sensor models into the GPU compute pipeline Partner with data scientists to integrate neural geomet

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