Unity Technologies

Tech / AI / Software

SeniorSoftwareEngineer

CA$103–154k Montreal, Canada
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Software Engineer at Unity Technologies. Skills: Go, backend-leaning generalist, high-throughput services, agentic AI workflows, OLAP/columnar data stores, data pipelines. Lead end-to-end design across ingest, pipelines, ClickHouse storage and query, and the dashboards developers rely on. Write and maintain high-quality Go services that handle attacker-controlled inputs at scale, with attention to reliability, performance, and clean data contracts”

Industry & Context.

Tech / AI / Software
Problems you'll solve

decompose ambiguous problems into the highest-value path forward

Eligibility Requirements

Relocation support is not available, Work visa/immigration sponsorship is not available

What They're Looking For.

Must Have

Production experience with Go in high-throughput services, comfort moving across a backend-leaning generalist surface (ingest, pipelines, OLAP/columnar storage and query, dashboards when needed), Demonstrated senior-level judgment: a track record of leading cross-cutting design, raising the engineering bar, and mentoring peers and ICs around you, Real, hands-on fluency with agentic AI workflows — you have used coding agents (Claude Code, Codex, Cursor agent mode, Gemini CLI, or similar) on real work, formed informed opinions about their trade-offs, and built harnesses, prompts, or sub-agents that hold up under variance, You review model output as rigorously as PR code, and can defend any line of it in your own words, Experience designing for and querying NoSQL or OLAP/columnar data stores (ClickHouse a plus), a working understanding of data pipelines end to end, Excellent collaboration and communication, with the ability to work effectively across teams and time zones, sufficient knowledge of English to have professional verbal and written exchanges in this language

Nice to Have

Genuine interest or experience in observability and telemetry (OpenTelemetry especially), Front-end experience with TypeScript and contributions to dashboard-style surfaces, Production experience with Kotlin, or C# exposure on the engine side, Gaming background — context for how developers consume diagnostics, what game performance and profiling actually mean to them, Habits around handling user data responsibly: thinking about trust boundaries, retention, hygienic logging (no PII, no tokens, no full payloads), and threat-modeling features before writing them

What You'll Do.

Lead end-to-end design across ingest

ClickHouse storage and query

and the dashboards developers rely on

Write and maintain high-quality Go services that handle attacker-controlled inputs at scale

with attention to reliability

and clean data contracts

Raise the bar on code review and AI-assisted output review — set the norms the team uses when shipping work alongside coding agents

Partner across teams (Data

Analytics) to design integrations that hold up under real production load and real customer needs

Mentor engineers across the team

share patterns broadly

and decompose ambiguous problems into the highest-value path forward

How You'll Work.

Team & Collaboration

Partner across teams (Data, IAP, Unity Profiler, DevX, Analytics); work effectively across teams and time zones

Communication Scope

professional verbal and written exchanges in English; collaboration and communication; work effectively across teams and time zones

Process & Methodology

decompose ambiguous problems into the highest-value path forward

Full Job Description

The opportunity Developing the Unity platform means designing, building, testing, and maintaining the systems that empower developers to ship and operate live games at scale. The Diagnostics team sits inside Unity's LiveOps umbrella and is responsible for the data that tells creators how their games are actually behaving in the wild — crash reports from the Unity runtime, telemetry and observability across customer projects, product health analysis, and the Unity Dashboard surfaces that put that data back in developers' hands. We are seeking a Senior Software Developer to join the Diagnostics team as a backend-leaning generalist. You will lead end-to-end design across our stack — ingest from millions of game clients, pipelines built on OpenTelemetry, a ClickHouse-based data lake, and the dashboard surfaces customers depend on — and you will partner closely with the Data, IAP, Profiler, and DevX teams on the integrations that make Diagnostics useful. Our stack is Go (primary), Kotlin, TypeScript, and C#. This is a small, autonomous team where senior judgment compounds: you will shape how the team designs, reviews, and ships, including how we work with agentic AI tools as a core part of the craft. What you'll be doing Lead end-to-end design across ingest, pipelines, ClickHouse storage and query, and the dashboards developers rely on. Write and maintain high-quality Go services that handle attacker-controlled inputs at scale, with strong attention to reliability, performance, and clean data contracts. Raise the bar on code review and AI-assisted output review — set the norms the team uses when shipping work alongside coding agents. Partner across teams (Data, IAP, Unity Profiler, DevX, Analytics) to design integrations that hold up under real production load and real customer needs. Mentor engineers across the team, share patterns broadly, and decompose ambiguous problems into the highest-value path forward. What we're looking for Production experience with Go in high-

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