NVIDIA

Computer graphics

SeniorResearchEngineer,OmniDreamsandAlpasim

Munich, Germany; Wuerselen, Germany; Reading, United Kingdom FULL TIME
The Brief

“Senior Research Engineer, OmniDreams and Alpasim at NVIDIA. Skills: neural reconstruction, diffusion/world models, rendering, simulation, real-time inference, computer graphics, machine learning, software systems. Partner closely with research teams to shape neural graphics and world-simulation techniques. Build prototypes and production-quality implementations across neural reconstruction, diffusion/world models, rendering, simulation, and real-time inference”

What You'll Achieve.

building systems that can be evaluated, released, and improved over time; systems that run, scale, and teach us what matters

Industry & Context.

Computer graphics
Problems you'll solve

make sharp design trade-offs; make principled technical trade-offs

What They're Looking For.

Must Have

Background in Computer Science, Computer Graphics, Machine Learning, Electrical Engineering, or equivalent practical experience, 8+ years of technical experience, or an equivalent record of exceptional technical contribution, Deep hands-on expertise in one or more of: neural rendering, world models, diffusion/video generation, neural reconstruction, computer vision, simulation, or ML systems, implementation skill in real software systems, including debugging, optimization, integration, and performance-aware design, Experience taking research concepts through the lifecycle from prototype to robust, evaluated, production-quality technology, Ability to lead ambiguous, cross-team technical work and communicate the trade-offs behind architectural decisions

Nice to Have

Hands-on work with Gaussian Splatting, NeRFs, differentiable rendering, diffusion models, video generation, controllable world models, or neural content generation, Experience building real-time graphics, simulation, robotics, AV, physical AI, game engine, or media creation systems, point of view on how AI will change entertainment, graphics, media, and interactive content creation, Experience with CUDA, Slang, graphics APIs, real-time engines, GPU performance, or ML inference optimization, Papers, patents, open-source leadership, shipped systems, or field-level technical impact in graphics, AI, simulation, or ML systems

What You'll Do.

Partner closely with research teams to shape neural graphics and world-simulation techniques

Build prototypes and production-quality implementations across neural reconstruction

diffusion/world models

and real-time inference

Connect generated worlds

controllable simulation state

and downstream evaluation loops into coherent end-to-end systems

and developer usability in real-time pipelines

Make principled technical trade-offs across models

and product constraints

Influence NVIDIA's broader neural graphics direction by grounding frontier ideas in systems that run

and teach us what matters

How You'll Work.

Team & Collaboration

Partner closely with research teams; Ability to lead ambiguous, cross-team technical work

Communication Scope

communicate the trade-offs behind architectural decisions

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