Ubisoft
Entertainment
SeniorRenderingProgrammer(M/W/NB)
Neural analysis suggests this role is
optimal for mid candidates.
“Senior Rendering Programmer (M/W/NB) at Ubisoft. Skills: Rendering systems, Graphics programming, Visual quality. Develop 3D graphics. Optimize 3D graphics”
What You'll Achieve.
Produce high-quality visuals; Push visual boundaries; Maintain performance
Industry & Context.
Debugging; Problem-solving
What They're Looking For.
Must Have
Experience as graphics programmer, Experience on AAA title, Knowledge of rendering algorithms, Knowledge of special effects, Knowledge of related technologies, Proficiency with low-level graphics APIs, Proficiency with shading languages, Hands-on experience with graphics profiling tools, Hands-on experience with graphics debugging tools, C/C++ skills, Debugging abilities, Problem-solving abilities, Ability to collaborate with content teams, Excellent communication skills, Command of English
Nice to Have
Practical experience with UI rendering, Practical experience with volumetric rendering
What You'll Do.
Improve visual quality
Improve game performance
Enhance rendering pipelines
Maintain rendering pipelines
Lead development of features
Develop rendering systems
Improve visual quality
Develop scalable systems
Respect performance budgets
How You'll Work.
Team & Collaboration
Work with engine teams; Work with tools teams; Work with content teams
Communication Scope
English
Full Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a 3D Programmer , you will design, implement, and optimize rendering and graphics systems to produce high‑quality visuals. You will work closely with the engine, tools, and content teams to push visual boundaries while maintaining performance within the project’s technical constraints. Your Responsibilities * Develop and optimize 3D graphics to improve the visual quality and overall performance of our games * Enhance and maintain existing rendering pipelines * Take ownership of and lead the development of certain features within a team * Develop rendering systems that improve visual quality, are scalable, and respect defined performance budgets * Set up and maintain workflows that allow content teams to use the systems you develop ## Qualifications Relevant experience, skills and knowledge * Experience as a graphics programmer or in a similar role on at least one AAA title * Knowledge of a wide range of rendering algorithms, special effects, and related technologies * Proficiency with low‑level graphics APIs (D3D12 / Vulkan / AGC / NVN / Metal) and shading languages (HLSL / GLSL / PSSL) * Hands‑on experience with various graphics profiling and debugging tools (PIX, Razor, nSight) * Strong C/C++ skills * Strong debugging and problem‑solving abilities * Ability to collaborate with content teams to achieve the best possible visual quality * Strong team spirit * Autonomy and motivation * Excellent communication skills and strong command of English * Practical experience with UI rendering is a plus * Practical experience with volumetric rendering is a plus ## Additional Information Ubisoft's perks(for a p
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