Ubisoft

Gaming

SeniorRenderProgrammer

$650–950k ~AI est. Malmö, Skåne County, Sweden FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Senior Render Programmer at Ubisoft. Skills: Render systems, C++ programming, Shader programming. Implement render systems. Extend render systems”

What You'll Achieve.

Craft high quality solutions; Craft scalable solutions; Bring game to higher visual standard; Bring game to higher performance standard

Industry & Context.

Gaming
Problems you'll solve

Debugging GPU issues; Debugging rendering issues

What They're Looking For.

Must Have

Professional experience with C++ programming, Experience with performance critical programming

Nice to Have

Experience with general purpose computations on GPUs

What You'll Do.

Implement render systems

Extend render systems

Maintain render systems

Design render systems

Iterate on render systems

Work with shader programming

Develop features for multiple platforms

Consider performance footprints

Consider memory footprints

Debug rendering issues

How You'll Work.

Team & Collaboration

Collaboration with programmers; Collaboration with artists; Collaboration with testers

Full Job Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building. Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard. What You’ll Do * Designing, implementing, and iterating on new and existing render systems * Working with C++ and shader programming * Developing features for multiple platforms and different hardware capabilities * Awareness of performance and mem

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