Ubisoft
Gaming
SeniorRenderProgrammer
Neural analysis suggests this role is
optimal for mid candidates.
“Senior Render Programmer at Ubisoft. Skills: Render systems implementation, C++ programming, Shader programming, Graphics APIs, Performance optimization. Implementing, extending, and maintaining render systems. Designing, implementing, and iterating on new and existing render systems”
What You'll Achieve.
Craft high quality, scalable solutions; Bring the game to an even higher visual and performance standard
Industry & Context.
Debugging GPU and rendering issues
What They're Looking For.
Must Have
Professional experience with C++ programming, Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages, Experience with performance critical programming, Thorough knowledge of 3D mathematics, rendering algorithms, and data structures, Ability to accurately predict task duration and understand dependencies, Experience with general purpose computations on GPUs
What You'll Do.
and maintaining render systems
and iterating on new and existing render systems
Developing features for multiple platforms and different hardware capabilities
Awareness of performance and memory footprints of different approaches or techniques
How You'll Work.
Team & Collaboration
Work in collaboration with other programmers, artists and testers
Full Job Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. Tom Clancy's The Division 2: Survivors is the return of winter survival to The Division franchise with improvements and bold new additions to the extraction experience. Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard. What You’ll Do * Designing, implementing, and iterating on new and existing render systems * Working with C++ and shader programming * Developing features for multiple platforms and different hardware capabilities * Awareness of performance and memory footprints of different approaches or techniques * Debugging GPU and rendering issues ## Qualifications What you'll bring * Professional experience with C++ programming * Intimately familiar
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