TapBlaze

Mobile Games

SeniorNarrativeDesigner

$65–100k Los Angeles, California, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Narrative Designer at TapBlaze. Skills: narrative design, writing, world building, character design. Own narrative for chapters, seasonal events, and live ops content across Good Pizza, Great Pizza, Good Coffee, Great Coffee, and future cozy simulation titles. Write and iterate on dialogue, character moments, branching player choices, and event storylines that stay true to each game's tone and charm”

What You'll Achieve.

Own narrative for chapters, seasonal events, and live ops content; Write and iterate on dialogue, character moments, branching player choices, and event storylines; Design story beats alongside game designers; Build and maintain narrative documentation; Research subject matter and culture relevant to each title

Industry & Context.

Mobile Games
Eligibility Requirements

Prolonged period of time sitting at a desk and computer, Reliably commute or planning to relocate before starting work in Los Angeles, CA

What They're Looking For.

Must Have

2+ years of experience as a Narrative Designer on a shipped mobile game, Bachelor's degree in Creative Writing, English, Screenwriting, Game Design, Interactive Media, or a related equivalent professional experience

Nice to Have

hands on experience with Yarn, experience writing for live ops or seasonal event, familiarity with the Good Pizza, Great Pizza and Good Coffee, Great Coffee localization, aware writing experience

What You'll Do.

Own narrative for chapters

and live ops content across Good Pizza

and future cozy simulation titles

Write and iterate on dialogue

branching player choices

and event storylines that stay true to each game's tone and charm

Design story beats alongside game designers so the player drives the narrative rather than witnessing it

Build and maintain narrative documentation such as story outlines

Research subject matter and culture relevant to each title

How You'll Work.

Team & Collaboration

partnering closely with game designers, artists, and community support team

Full Job Description

TapBlaze is looking for a Senior Narrative Designer to shape the stories, characters, and worlds players return to every day in Good Pizza, Great Pizza, Good Coffee, Great Coffee, and future cozy simulation titles. Reporting to the Game Director, you will own narrative across chapters, seasonal events, and live ops content. You will write the dialogue, character arcs, and world building that make our games feel alive, partnering closely with game designers, artists, and community support team so that story beats are something players experience through playing the game, not something that just happens in the background. ABOUT TAPBLAZE Here at TapBlaze, our mission is to make great games for players that will be remembered for decades. As a small team, we have created games such as "Good Pizza, Great Pizza" that have been downloaded more than 300 million times across the globe, giving a fun, innovative experience to millions of players every day. Our core values are the reason we have found success as an independent studio and guide our hiring process: we are ambitious, disciplined, ownership-minded, results oriented, and extraordinary. We operate internationally and we are growing day by day. We are seeking individuals that have the same core values and are looking to level up themselves, the games they work on and the company they work for. Only with great attention to details can this be achieved — please mention "beauty is in the details" in your cover letter. OBJECTIVES - Own narrative for chapters, seasonal events, and live ops content across Good Pizza, Great Pizza, Good Coffee, Great Coffee, and future cozy simulation titles - Write and iterate on dialogue, character moments, branching player choices, and event storylines that stay true to each game's tone and charm - Design story beats alongside game designers so the player drives the narrative rather than witnessing it (for example, a rival cornering the topping supply forces the player to grow ingredients

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