Cloud Imperium Games
SeniorMissionDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Mission Designer at Cloud Imperium Games. Skills: Mission design, Game design. Take ownership of design. Solidify design before pitching”
What They're Looking For.
Must Have
AAA experience, visual scripting or coding fundamentals, manage workload effectively, meet frequent deadlines
Nice to Have
game design fundamentals
What You'll Do.
Take ownership of design
Solidify design before pitching
Own end-to-end design
Create logic for missions
Create logic for systems
Create logic for events
Suggest improvements to features
Take ownership of content
Ensure quality and consistency
Provide guidance to designers
Provide feedback to designers
Gain fundamental understanding of game
How You'll Work.
Team & Collaboration
Across disciplines; Across departments
Full Job Description
**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** **We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the _" Best Damn Space Sim Ever"_. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. ** Cloud Imperium is looking for an enthusiastic and technically minded Senior Mission Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester. **About the role:** You would be a part of The Mission Design Team (MDT) made up of designers, a producer and embedded QAs, and is responsible for many aspects of the game, such as creation of the first implementation of new missions, upkeep of existing missions, Creation of Events for players. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. **What You 'll Do** * Take ownership of a high-level design and work on solidifying it before pitching it to your lead. * Own the end-to-end design, document, delivery of missions, mechanics and systems from taking them from concept through to completion. * Work in various in-house tools including StarScript, a visual scripting editor, to create logic for missions, systems and events. * Work closely with other departments to suggest improvements to features your mission utilizes * Take ownership of content for regular in-game events and demos, ensuring quality and consistency * Provide guidance and feedback to mid-level and junior designers, hel
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