Sperasoft
game development
SeniorLightingArtist
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Lighting Artist at Sperasoft. Skills: Lighting Artist, lighting, color theory, composition, UE4 lighting techniques, game engines, DCC tools. Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way. Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs”
What You'll Achieve.
Design lighting that matches or exceeds art direction and client’s expectations; supports the look of other departments work in the best way; achieving work quality desired by the client; support lighting art needs required for target quality; Support art style and mood with lighting; Maintain a balance between visual quality and performance requirements; produce the best possible image quality, in accordance with the technical limitations of the engine
Industry & Context.
Originality and resourcefulness when setting out solutions
What They're Looking For.
Must Have
3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks, At least one shipped title in the portfolio, Extensive knowledge of color theory, lighting and composition, Understanding of real-time and pre-rendered techniques, Knowledge of UE4 lighting techniques, Familiarity with game engines, tools, pipelines and game development process, Knowledge of any DCC tools (Maya/3ds Maxlender) and other 2D/3D Art tools (e. g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production, Sense of initiative and proactivity, Attention to detail, Ability to give and accept feedback and adapt to changes, Originality and resourcefulness when setting out solutions, Self-motivation, good communication skills, a great team-player attitude
Nice to Have
Knowledge of UE5’s Lumen, VSM and Nanite is a bonus, Experience in photography is an asset, Experience in other areas of computer graphics is an asset, Ability to create concept art
What You'll Do.
Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way
Propose new ideas for realistic lighting schemes
relying on scene scenery
mood and art direction needs
Support art style and mood with lighting
Maintain a balance between visual quality and performance requirements
Optimize lighting to produce the best possible image quality
in accordance with the technical limitations of the engine
Fix the lighting bugs filed by testers
How You'll Work.
Team & Collaboration
Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client; Communicate with other teams to support lighting art needs required for target quality; Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested; Verify lighting quality after changes from other departments and perform any necessary improvements; Contribute to the team-oriented environment
Communication Scope
good communication skills
Process & Methodology
Create and estimate tasks for Lighting Art team
Full Job Description
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. **Responsibilities ** * Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way * Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs * Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client * Communicate with other teams to support lighting art needs required for target quality * Support art style and mood with lighting * Maintain a balance between visual quality and performance requirements * Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested * Create and estimate tasks for Lighting Art team * Verify lighting quality after changes from other departments and perform any necessary improvements * Fix the lighting bugs filed by testers * Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine * Carry out all other related tasks * Contribute to the team-oriented environment **Requirements** * 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio * Extensive knowledge of color theory, lighting and composition * Understanding of real-time and pre-rendered techniques * Knowledge of UE4 lighting techniques, Knowledge of U
Applying for this Senior Lighting Artist role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
ANONYMOUS · UNFILTERED
What do employees actually say about Sperasoft?
Real rants from real employees. Read before you apply.