Sperasoft
Computer Games
SeniorLevelDesigner
“Senior Level Designer at Sperasoft. Skills: level design, FPS / action gameplay, player experience, player guidance, combat scenarios, AI pathing, player agency, terrain, structures, verticality, occlusion, cover systems, line of sight control, funneling techniques, gameplay rhythm, technical performance, AI, triggers, objectives, pickups, interactive set-pieces, playtesting, telemetry, difficulty, player flow. Take ownership of level design from initial concept to final implementation, ensuring”
Industry & Context.
What They're Looking For.
Must Have
5+ years of experience as a Level Designer, Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging, Expertise with modern level design toolsets (e. g. Unreal Engine 5), spatial thinking, with the ability to translate gameplay goals into effective 3D layouts, Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments, Familiarity with best practices in visual language, traversal readability, and combat readability, Ability to iterate quickly, balancing player challenge, exploration, and reward pacing, Excellent communication and collaboration skills — especially when working across disciplines, Experienced in mentoring junior designers and contributing to level design guidelines and documentation
Nice to Have
at least one shipped FPS or action title
What You'll Do.
Take ownership of level design from initial concept to final implementation
ensuring a smooth and engaging player experience aligned with the core gameplay vision
and iterate high-quality level layouts tailored for FPS / action gameplay
Craft layouts that support intense combat encounters
and player agency in fast-paced environments
Implement player guidance systems to ensure intuitive navigation even during chaotic action sequences
and verticality to create strategic opportunities and diverse tactical options for players
line of sight control
and funneling techniques to enhance gameplay rhythm and technical performance
Place and tune gameplay elements such as AI
and interactive set-pieces
Iterate based on frequent playtesting and telemetry to refine pacing
How You'll Work.
Team & Collaboration
Collaborate closely with art, tech, and narrative teams to ensure a cohesive experience across all level elements; Excellent communication and collaboration skills — especially when working across disciplines
Communication Scope
Excellent communication and collaboration skills — especially when working across disciplines
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