Rovio
Evolution
(Senior)LevelDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“(Senior) Level Designer at Rovio. Skills: Level design, Game design. Craft new levels weekly. Collaborate with team”
What You'll Achieve.
Improve player experience
Industry & Context.
Creative solutions; Problem solving
What They're Looking For.
Must Have
4 years level design experience, Released content for F2P live game
What You'll Do.
Craft new levels weekly
Collaborate with team
Share context with leadership
Identify pipeline inefficiencies
Drive structural improvements
Give structured feedback
Tackle design challenges
Find creative solutions
Analyze daily results
Interpret player behavior
Translate signals into decisions
Align with leadership
Consider design options
How You'll Work.
Team & Collaboration
Design leadership; Data team
Communication Scope
Clear communication
Full Job Description
## Description Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here. ## You will have impact and fun at work by Crafting exciting new levels for our players every week and collaborating closely with the team to achieve shared goals. Being a reliable, supportive partner for our design leadership, proactively sharing context and surfacing blockers before anyone needs to ask, showing great commitment to our team's success. Proactively identifying inefficiencies in our pipelines or tools and driving structural improvements to make our creation process easier and uncomplicated for everyone. Invest in the growth of other Level Designers by giving structured, kind feedback and openly sharing your process to nurture learning opportunities. Tackling design challenges with optimism and finding creative, effective solutions, documenting them in ways the whole team can learn and connect from. Analyzing daily results and interpreting player behavior signals, translating them into supportive, actionable design decisions that improve the player experience. Aligning with leadership on design options and approaches, considering the pros and cons of each one. ## Experience and skills we are looking for You have at least 4 years of level design experience and have already released content for at least one Free-to-Play live game. You enthusiastically champion a data-driven culture, ensuring your design decisions connect player experience with business goals without sacrificing UX integrity. You fully understand monetization mechanics, like Power Ups, and you're skilled at making thoughtful trade-offs that respect both player experience and business health. You enjoy working closely and cooperatively with our Data team, using their insights to continuously improve your work. You have a proactive and clear communication style that is always timely and constructive for everyone you collaborate with. ##
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