Cloud Imperium Games
Videogames
SeniorLevelDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Level Designer at Cloud Imperium Games. Skills: Level design, Sandbox experience. Work with Game Designers and Artists. Build locations for Star Citizen”
Industry & Context.
What They're Looking For.
Must Have
Experience shipping AAA titles, Experience building levels from concept to final, Excellent knowledge of Game Editors, Excellent knowledge of block out tools, Emphasis on 3D blockouts, Emphasis on location flow, Technical experience with advanced editor tools, Technical experience with modular content, Technical experience with procedural content, Excellent communication skills, Experience working across disciplines, Experience working on open world multiplayer games
Nice to Have
Mentoring junior members
What You'll Do.
Work with Game Designers and Artists
Build locations for Star Citizen
Build locations for Squadron 42
Drive gameplay intent
Implement dynamic puzzles
Implement traversal challenges
Prototype level interactions
Work with fellow Level Designers
Mentor junior members
Create collaborative atmosphere
Provide feedback for location tools
Provide feedback for procedural content
How You'll Work.
Team & Collaboration
Lead Level Designer; Assistant Content Director; Art team; Game Designers; Fellow Level Designers; Tools team
Communication Scope
Communication skills
Full Job Description
**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** As a Senior Level Designer based you will be working closely with the Lead Level Designer, Assistant Content Director and the Art team to build Locations and Sandbox experiences for Star Citizen and Squadron 42. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists you will be at the core of building out our Sandbox experience and bring the universe to life! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. For more information about life at Cloud Imperium Games, check this out - [https://www.youtube.com/watch?v=rH59z29Odfo](https://www.youtube.com/watch?v=rH59z29Odfo) **What does a Senior Level Designer at CIG do?** * Work closely with Game Designers and Artists in building a wide range of great locations for the Star Citizen and Squadron 42 universe. * Drive the gameplay intent of the sandbox experience as well as implementing dynamic puzzles and traversal challenges with a systemic approach. * Prototype level interactions, puzzles, challenges, events and layouts of modular content. * Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team. * Work with the tools team to provide feedback and end user experiences for location tools and procedural content. **What do we expect from our Senior Level Designer?** * Experience in developing a
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