Sperasoft
Game Development
SeniorLevelArtist
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optimal for Senior candidates.
“Senior Level Artist at Sperasoft. Skills: Environment art, Level design, 3D modeling, Real-time engine proficiency, Optimization. Compose and dress environments to support gameplay readability, player navigation, and visual storytelling. Maintain visual quality and consistency of levels according to the project's quality bar and art direction”
Industry & Context.
What They're Looking For.
Must Have
Understanding of architectural and natural environment composition, scale, and structure, Knowledge of gameplay readability, player navigation, and visual guidance principles, Experience optimizing levels for real-time engines (LOD, draw calls, streaming, etc. ), modeling skills for modular environment assets, Experience with Maya and/or Blender, Experience with material blending and vertex painting systems, Proficiency in Unreal Engine or similar real-time engines, Experience with Substance Painter/Designer, Understanding of physically based rendering (PBR) workflows and material standards, eye for detail and consistency with the project’s art style, Ability to collaborate effectively in a multidisciplinary team
Nice to Have
Knowledge of material optimization techniques for real-time engines, Basic understanding of lighting principles and experience adjusting lighting in real-time engines, Experience with procedural tools such as Houdini is a plus, Experience working on shipped titles
What You'll Do.
Compose and dress environments to support gameplay readability
and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines
and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns
and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls
Set up asset properties related to visuals and performance (LODs
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
How You'll Work.
Team & Collaboration
Ability to collaborate effectively in a multidisciplinary team; Optimize levels for performance in collaboration with Tech Art and Design; Act as production and artistic support for the Lead Level Artist
Full Job Description
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. **Responsibilities:** * Compose and dress environments to support gameplay readability, player navigation, and visual storytelling * Maintain visual quality and consistency of levels according to the project's quality bar and art direction * Gather and organize reference materials for environment assets * Follow studio pipelines, naming conventions, and asset management guidelines * Assemble and modify modular environment assets to build architectural and environmental spaces * Prepare visual breakdowns, reference boards, and asset lists when required * Act as production and artistic support for the Lead Level Artist * Integrate environment assets and textures into the level * Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) * Set up asset properties related to visuals and performance (LODs, collisions, materials) * Support bug fixing and visual polish throughout production and testing * Verify level quality in engine and make necessary improvements **Requirements** * Understanding of architectural and natural environment composition, scale, and structure * Knowledge of gameplay readability, player navigation, and visual guidance principles * Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.) * Strong modeling skills for modular environment assets * Experience with Maya and/or Blender * Experience with material blending and vertex painting systems * Proficiency in Unr
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