Sperasoft

Game Development

SeniorLevelArtist

Bucharest, Romania FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Level Artist at Sperasoft. Skills: Environment art, Level design, 3D modeling, Real-time engine proficiency, Optimization. Compose and dress environments to support gameplay readability, player navigation, and visual storytelling. Maintain visual quality and consistency of levels according to the project's quality bar and art direction”

Industry & Context.

Game Development

What They're Looking For.

Must Have

Understanding of architectural and natural environment composition, scale, and structure, Knowledge of gameplay readability, player navigation, and visual guidance principles, Experience optimizing levels for real-time engines (LOD, draw calls, streaming, etc. ), modeling skills for modular environment assets, Experience with Maya and/or Blender, Experience with material blending and vertex painting systems, Proficiency in Unreal Engine or similar real-time engines, Experience with Substance Painter/Designer, Understanding of physically based rendering (PBR) workflows and material standards, eye for detail and consistency with the project’s art style, Ability to collaborate effectively in a multidisciplinary team

Nice to Have

Knowledge of material optimization techniques for real-time engines, Basic understanding of lighting principles and experience adjusting lighting in real-time engines, Experience with procedural tools such as Houdini is a plus, Experience working on shipped titles

What You'll Do.

Compose and dress environments to support gameplay readability

and visual storytelling

Maintain visual quality and consistency of levels according to the project's quality bar and art direction

Gather and organize reference materials for environment assets

Follow studio pipelines

and asset management guidelines

Assemble and modify modular environment assets to build architectural and environmental spaces

Prepare visual breakdowns

and asset lists when required

Act as production and artistic support for the Lead Level Artist

Integrate environment assets and textures into the level

Optimize levels for performance in collaboration with Tech Art and Design (draw calls

Set up asset properties related to visuals and performance (LODs

Support bug fixing and visual polish throughout production and testing

Verify level quality in engine and make necessary improvements

How You'll Work.

Team & Collaboration

Ability to collaborate effectively in a multidisciplinary team; Optimize levels for performance in collaboration with Tech Art and Design; Act as production and artistic support for the Lead Level Artist

Full Job Description

AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. **Responsibilities:** * Compose and dress environments to support gameplay readability, player navigation, and visual storytelling * Maintain visual quality and consistency of levels according to the project's quality bar and art direction * Gather and organize reference materials for environment assets * Follow studio pipelines, naming conventions, and asset management guidelines * Assemble and modify modular environment assets to build architectural and environmental spaces * Prepare visual breakdowns, reference boards, and asset lists when required * Act as production and artistic support for the Lead Level Artist * Integrate environment assets and textures into the level * Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) * Set up asset properties related to visuals and performance (LODs, collisions, materials) * Support bug fixing and visual polish throughout production and testing * Verify level quality in engine and make necessary improvements **Requirements** * Understanding of architectural and natural environment composition, scale, and structure * Knowledge of gameplay readability, player navigation, and visual guidance principles * Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.) * Strong modeling skills for modular environment assets * Experience with Maya and/or Blender * Experience with material blending and vertex painting systems * Proficiency in Unr

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