Sperasoft

Computer Games

SeniorLandscapeArtist

Yerevan, Yerevan, Armenia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Landscape Artist at Sperasoft. Skills: landscape creation, biome design, material creation. Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine. Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements”

What You'll Achieve.

pushing quality to the next level; Ensure performance-friendly, visually compelling landscapes aligned with art direction; maintain quality and consistency

Industry & Context.

Computer Games

What They're Looking For.

Must Have

Knowledge of UE 5 and Perforce, Knowledge of 3D software (Blender/Maya/3Ds Max), Terrain Generation software knowledge (Gaea/World Machine), Unreal Engine Landscape system & Material Graph knowledge, Understanding biome assets creation (i. e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)

Nice to Have

Material creation in Quixel Mixer and Substance Designer will be a big plus, knowledge of Houdini plugin for Unreal Engine

What You'll Do.

Create landscapes using UE5’s sculpting

spline tools and external DCC such as Gaea or World Machine

Design and implement biomes

and other natural elements

Build and manage landscape materials within Unreal shader system

Develop high-quality materials in Quixel Mixer or Substance Designer

Use procedural tools like PCG or Houdini to place grass

and other natural assets in a fast and efficient way

Ensure performance-friendly

visually compelling landscapes aligned with art direction

Collaborate with design

and technical teams to maintain quality and consistency

Obtain Lead Artists guidance and approval as required to advance tasks

Continue to refine artistic abilities and learn new software packages and/or in-house tools

Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them

Contribute to the team-oriented environment

How You'll Work.

Team & Collaboration

Collaborate with design, lighting, and technical teams to maintain quality and consistency; Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them; Contribute to the team-oriented environment

Full Job Description

Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you! **Responsibilities** * Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine * Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements * Build and manage landscape materials within Unreal shader system * Develop high-quality materials in Quixel Mixer or Substance Designer * Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way * Ensure performance-friendly, visually compelling landscapes aligned with art direction * Collaborate with design, lighting, and technical teams to maintain quality and consistency * Obtain Lead Artists guidance and approval as required to advance tasks * Continue to refine artistic abilities and learn new software packages and/or in-house tools * Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them * Contribute to the team-oriented environment **Requirements** * Knowledge of UE 5 and Perforce * Knowledge of 3D software (Blender/Maya/3Ds Max) * Terrain Generation software knowledge (Gaea/World Machine) * Unreal Engine Landscape system & Material Graph knowledge * Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc) * Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine **Benefits** * Working with an international team of world-class professionals on exciting and challenging projects; * Learning & Development opportunities – mentoring, lectures, participation at industry c

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