Ubisoft
gaming
SeniorGameplayAnimator[SplinterCell]
Neural analysis suggests this role is
optimal for mid candidates.
“Senior Gameplay Animator [Splinter Cell] at Ubisoft. Skills: gameplay animations, Third-person animation systems, motion capture data processing, animation systems. Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints. Process and enhance motion capture data, which is used as a general foundation for our animation systems”
What You'll Achieve.
deliver features on time and at the expected quality level; Take ownership of the final quality of animated features delivered in the game
Industry & Context.
ability to find compromises when solving complex problems
What They're Looking For.
Must Have
experience creating gameplay animations for video games, Proven experience in 3C animation and third-person animation systems, expertise in motion capture data processing, A sharp eye for visual quality and detail, An open and collaborative mindset, with the ability to find compromises when solving complex problems, Motivation and pride in delivering high-quality work, Flexibility and resilience when adapting to production changes, A passion for teamwork and sharing ideas in a creative environment, Solid understanding of technical constraints related to game engine integration, Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions
Nice to Have
Familiarity with MotionBuilder is a plus, Experience working on a shipped AAA title is an asset
What You'll Do.
Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints
Process and enhance motion capture data
which is used as a general foundation for our animation systems
Produce high-quality animations using keyframe animation as needed
Create Player and NPC animation solutions for basic locomotion
and scripted game moments
Fine-tune animation data with a high level of precision
as required by the game engine
with attention to detail
Export and integrate animations according to technical guidelines
in collaboration with the Technical Director or Technical Animator
as well as designers and programmers
and iterate on animation systems directly in-game
Take ownership of the final quality of animated features delivered in the game
How You'll Work.
Team & Collaboration
Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level; Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions
Full Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view. What you'll do: * Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints. * Process and enhance motion capture data , which is used as a general foundation for our animation systems. * Produce high-quality animations using keyframe animation as needed. * Create Player and NPC animation solutions for basic locomotion, 3D navigation, combat behaviours , and scripted game moments. * Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. * Test, review, and iterate on animation systems directly in-game. * Work closely with fellowanimators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level. * Take ownership of the final quality of animated features delivered in the game. ## Qualifications * Strong experience creating gameplay animations for video games. * Proven experience in 3C animation and third-person animation systems. * Strong expertise in motion capture data processing. * A sharp eye for visual quality and detail. * An open and collaborative mindset , with the ability to find compromises when solving complex
Applying for this Senior Gameplay Animator [Splinter Cell] role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on SmartRecruiters
- SmartRecruiters often includes a video screening step — check camera and mic permissions.
- Link your GitHub or portfolio directly in the profile section for technical roles.
- Applications may be reviewed by AI scoring before reaching a recruiter — use keywords from the job description.
ANONYMOUS · UNFILTERED
What do employees actually say about Ubisoft?
Real rants from real employees. Read before you apply.