Ubisoft

Gaming

SeniorGameplayAnimator(First-Person)

Montreal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Senior Gameplay Animator (First-Person) at Ubisoft. Skills: First-Person Animation, Gameplay Animation, Motion Capture Data Processing. Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints. Produce high-quality animations using keyframe animation”

What You'll Achieve.

deliver features on time and at the expected quality level; Take ownership of the final in-game feel of your work, which is the primary measure of animation quality

Industry & Context.

Gaming
Problems you'll solve

ability to find compromises when solving complex problems

What They're Looking For.

Must Have

experience creating gameplay animations for video games, Proven experience in 3C animation and first-person animation systems (FPS), expertise in motion capture data processing, A sharp eye for visual quality and detail, An open and collaborative mindset, with the ability to find compromises when solving complex problems, Motivation and pride in delivering high-quality work, Flexibility and resilience when adapting to production changes, A passion for teamwork and sharing ideas in a creative environment, Solid understanding of technical constraints related to game engine integration, Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions

Nice to Have

Familiarity with MotionBuilder is a plus, Experience working on a shipped AAA title is an asset

What You'll Do.

Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints

Produce high-quality animations using keyframe animation

Process and enhance motion capture data

which is used as a foundation for selected animation systems

Fine-tune animation data with a high level of precision

as required by the game engine

with attention to detail

Export and integrate animations according to technical guidelines

in collaboration with the Technical Director or Technical Animator

as well as designers and programmers

and iterate on animation systems directly in-game

Take ownership of the final in-game feel of your work

which is the primary measure of animation quality

How You'll Work.

Team & Collaboration

Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level; Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions

Full Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view. What you'll do * Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints. * Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references. * Process and enhance motion capture data , which is used as a foundation for selected animation systems. * Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. * Test, review, and iterate on animation systems directly in-game. * Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level. * Take ownership of the final in-game feel of your work, which is the primary measure of animation quality. ## Qualifications * Strong experience creating gameplay animations for video games. * Proven experience in 3C animation and first-person animation systems (FPS). * Strong expertise in motion capture data processing. * A sharp eye for visual quality and detail. * An open and collaborative mindset , with the ability to find compromises when solving complex problems. * Motivation and pride in delivering high-qualit

Free ATS check

Applying for this Senior Gameplay Animator (First-Person) role?

Most applicants get filtered before a human reads their resume. See if yours makes the cut.

How to Apply on SmartRecruiters

  • SmartRecruiters often includes a video screening step — check camera and mic permissions.
  • Link your GitHub or portfolio directly in the profile section for technical roles.
  • Applications may be reviewed by AI scoring before reaching a recruiter — use keywords from the job description.

ANONYMOUS · UNFILTERED

What do employees actually say about Ubisoft?

Real rants from real employees. Read before you apply.

Read Company Rants →