SOFTGAMES
Technology
SeniorGameDesigner(Systems&Economy)
Neural analysis suggests this role is
optimal for mid candidates.
“Senior Game Designer (Systems & Economy) at SOFTGAMES. Skills: Systems design, Economy design, Progression design, LiveOps. Design game economy. Balance game economy”
What You'll Achieve.
Maximize player satisfaction; Maximize business performance; Improve game performance; Improve retention; Improve engagement; Improve monetization
Industry & Context.
Data analysis; KPI analysis; Root cause analysis
Complete design test
What They're Looking For.
Must Have
5+ years experience designing F2P mobile games, Experience in systems design, Experience in economy design, Experience in progression design, Experience in LiveOps, Proven track record working on casual games, Proven track record working on puzzle games, Deep understanding of player motivation, Deep understanding of retention mechanics, Deep understanding of monetization design, Analytical mindset, Ability to design A/B tests, Ability to execute A/B tests, Ability to translate data into improvements, Advanced spreadsheet skills, Experience building balancing models, Comfortable making decisions based on KPIs, Comfortable making decisions based on player behavior, Excellent English communication skills
Nice to Have
Proficient in using AI tools for data analysis
What You'll Do.
Optimize game economy
Design game progression
Balance game progression
Optimize game progression
Design reward systems
Balance reward systems
Optimize reward systems
Create player motivation loops
Develop LiveOps events
Maintain LiveOps events
Design systems for retention
Design systems for engagement
Design systems for monetization
Maintain economy models
Build balancing spreadsheets
Maintain balancing spreadsheets
Identify player friction points
Identify progression bottlenecks
Identify monetization opportunities
Collaborate with Product teams
Collaborate with BI teams
Collaborate with UA teams
Collaborate with Art teams
Collaborate with Development teams
Guide design decisions
Drive feature improvements
Drive event improvements
Experiment continuously
Communicate design rationale
Communicate trade-offs
Communicate recommendations
How You'll Work.
Team & Collaboration
Product teams; BI teams; UA teams; Art teams; Development teams
Communication Scope
Communicate design rationale; Communicate trade-offs; Communicate recommendations
Full Job Description
At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help take one of our leading puzzle games to the next level. In this role, you will own the design and optimization of the game’s progression, economy, events, and monetization systems. Your mission is to create compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance. Qualified applicants will be expected to complete a design test. This is a REMOTE position. #### Your Role: * Design, balance, and optimize the game’s economy, progression, and reward systems. * Create engaging player motivation loops across events, features, and monetization. * Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention. * Design systems that improve retention, engagement, and monetization while preserving a great player experience. * Build and maintain economy models, balancing spreadsheets, and simulations. * Use data to identify player friction points, progression bottlenecks, and monetization opportunities. * Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance. * Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions. * Drive feature and event improvements through continuous testing, iteration, and experimentation. * Clearly communicate design rationale, trade-offs, and recommendations across the team. #### Your Profile: * 5+ years of experience designing and operating successful F2P mobile games. * Strong experience in systems design, economy design, progression design, and LiveOps. * Proven track record working on casual or puzzle games. * Deep understanding of player motivation, retention mechanics, and monetization design. * Strong analytical mindset with the ability to design, execute and tra
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