Expansive Worlds
Media
SeniorGameDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Game Designer at Expansive Worlds. Skills: Systems design, Progression design, Economy design. Build understanding of gameplay. Build understanding of progression systems”
What You'll Achieve.
Deepen theHunter's core gameplay; Deepen theHunter's progression systems
Industry & Context.
Create viable design solutions
What They're Looking For.
Must Have
Understanding of systems design, Understanding of progression, Understanding of economy, Experience on Open World game, Contribute to releasable gameplay, Presenting new ideas, Create viable design solutions
Nice to Have
Experience with shooters, Experience with ballistic systems design
What You'll Do.
Build understanding of gameplay
Build understanding of progression systems
Reference system models
Propose meaningful changes
Deepen progression systems
Collaborate with designers
Collaborate with artists
Collaborate with animators
Collaborate with programmers
Collaborate with audio designers
Collaborate with QA team
Connect with player community
Come up with new ideas
Push game into new territory
How You'll Work.
Team & Collaboration
Fellow designers; Artists; Animators; Programmers; Audio designers; QA team
Communication Scope
Presenting new ideas
Full Job Description
## Description Expansive Worlds is currently hiring a Senior Game Designer to join our Call of the Wild development team. As a Senior Game Designer, it is your job to build a thorough understanding of our current core gameplay and progression systems, reference system models in other games, and work to propose meaningful changes and upgrades that deepen theHunter's core gameplay and progression systems. ## What you'll do Collaborate closely with your fellow designers, artists, animators, programmers, audio designers and the QA team to map out and deliver your ideas from conception to final release. Connect with our player community and identify new trends that will be key to coming up with new ideas for the existing game, as well as push it into new territory. Own feature design from idea to release Iterate and change gameplay based on feedback from the player community ## Who you are Strong understanding of systems design, progression, and economy Experience working on an Open World game Proven ability to contribute to releasable gameplay in a production environment Experience and confidence in presenting new ideas Proven ability to create viable design solutions on paper Experience with shooters or ballistic systems design would be beneficial ## Additional Information Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of M
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