Rushdown Studios
Games
SeniorGameBuildEngineer
“Senior Game Build Engineer at Rushdown Studios. Skills: Build systems, CI/CD pipelines, Infrastructure-as-code, Cloud providers, Automation tools, Scripting. Implement and maintain build systems for multiple target platforms (e. g. , PC, Xbox, PlayStation). Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates”
Industry & Context.
Ability to debug unexpected issues that arise during development
What They're Looking For.
Must Have
Experience with CI/CD pipelines in TeamCity for game development projects, Familiarity with version control systems for large binary assets, Proficiency in automation tools (e. g. , MSBuild, FastBuild, Incredibuild), Experience scripting with languages like Python, PowerShell, or Groovy, Understanding of game packaging and deployment requirements for different platforms, Experience compiling code and/or managing pipelines that compile code, Ability to debug unexpected issues that arise during development, Experience working with cloud providers (e. g. Azure, AWS, GCP), Willingness to selflessly put player experiences first — before even your own code and ego, Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team
Nice to Have
Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects, Experience with game engine build pipelines (e. g. , in Unreal, Unity, or proprietary engines), Knowledge of game development workflows and asset management, General understanding of C-family programming languages, Previous work using version control for game development (e. g. , Perforce, Git LFS)
What You'll Do.
Implement and maintain build systems for multiple target platforms (e. g.
Deploy infrastructure-as-code for cloud resources using tools like Terraform
or Azure Resource Manager templates
Design and develop CI/CD pipelines for game builds and deployments
Automate game asset packaging and distribution workflows
Optimize build times and artifact management for large game projects
How You'll Work.
Team & Collaboration
Work alongside our existing team; Navigating obstacles as part of a team
Communication Scope
Proactive approach to communication
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