Rebellion
Computer Games
SeniorEngineProgrammer
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Engine Programmer at Rebellion. Skills: Engine programming, C++ development, Game engine systems. Build systems for game experiences. Shape technical foundation of projects”
Industry & Context.
Resolve complex problems
What They're Looking For.
Must Have
Proven experience in console games industry, C/C++ experience, High-level knowledge of C++, High-level knowledge of system design, High-level knowledge of 3D maths, High-level knowledge of game engines, Able to work on large codebases, Able to provide resolutions to complex problems with minimal assistance, High-level knowledge of video game development process, Able to adapt to new processes or pipelines, Permanent right to work in UK
Nice to Have
Focus on technical programming within cross-platform engine
What You'll Do.
Build systems for game experiences
Shape technical foundation of projects
Work with proprietary cross-platform engine
Develop engine systems
How You'll Work.
Team & Collaboration
Cross-disciplinary environments; Cross-functional teams
Full Job Description
We want you to **#JOINTHEREBELLION!** For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. **We're looking for passionate and experienced Engine Programmers who are ready for their next exciting challenge! Be part of one of our exciting new large-scale projects, crafted by a seasoned team renowned for creating exceptional shooters. ** We’re keen to connect with talented individuals who have a deep interest in the inner workings of game engines and a passion for building the systems that power rich, immersive game experiences. Our talented Engine team and play a central role in shaping the technical foundation of our projects. We work with a proprietary, cross-platform engine, and we're open to experience across a wide range of engine systems, including (but not limited to): · Animation · AI · Physics · Graphics · Rendering · Networking · Memory and Performance Optimisation · Tools and Pipeline Integration If you’re confident working in C++ on large, mixed-codebases and thrive in cross-disciplinary environments, this is your chance to make a real impact. This exciting opportunity can be based out of any of our studios in Oxford or Warwick offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our studio's headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs. **Requirements** * Proven experience in the console games industry using C/C++, ide
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