Cloud Chamber

Gaming

SeniorEngineProgrammer

CA$115–175k ~AI est. Montréal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Engine Programmer at Cloud Chamber. Skills: Engine programming, Unreal Engine, C++, Systems programming. Design engine features. Implement engine features”

What You'll Achieve.

Deliver world-class AAA experience

Industry & Context.

Gaming
Problems you'll solve

Problem solving; Analytical thinker; Strategic thinker; Root cause analysis

What They're Looking For.

Must Have

Extensive Unreal Engine experience, Generalist programming skills, Previous experience in C++, Expert in C/C++, Ability to research, analyze and optimize code, Proficiency in French, Proficiency in English

Nice to Have

Core Tech or Systems Programming capacity experience, Skills preferably action, FPS, or 3PS titles, Familiarity working on core engine systems, Previous experience working on multi-platform software projects

What You'll Do.

Design engine features

Implement engine features

Optimize engine features

Provide technical designs

Collaborate with programming teams

Collaborate with production teams

Devise programming solutions

Build new technology in Unreal 5

Adapt existing systems

Research coding techniques

Participate in development of low-level systems

Define vision of game

Implement vision of game

Assist with integrations from Epic

Partner with engine vertical team

Envision engine strategy

Execute engine strategy

Own performance issues

Drive performance issues

How You'll Work.

Team & Collaboration

Distributed development team; Core Tech Features; Game team; Cross-disciplinary teams; Design teams; Art teams; Engineering teams; Animation teams; Audio teams

Communication Scope

Express complex ideas; Written communication; Verbal communication; Articulate complex ideas; Package information; Deliver feedback

Process & Methodology

Agile

Full Job Description

As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You’ll Do: Provide technical designs for new features and/or changes in the engine. Collaborate with programming and production teams to devise optimal programming solutions. Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s technical requirements. Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. Participate in the development of low-level systems like streaming, generic serialization, and more. Write code that fulfills the functional and technical requirements of the project. Work closely with other game developers to define and implement the vision of our game. Maintain and manage our core engine and assist with integrations from Epic. Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project. Own and drive performance related-issues. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to over

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