Niantic Spatial
AI
SeniorComputerVisionEngineer(Reconstruction)
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior Computer Vision Engineer (Reconstruction) at Niantic Spatial. Skills: Computer Vision, 3D Reconstruction, Python, C++. Design Computer Vision systems. Develop Computer Vision systems”
What You'll Achieve.
Build high-fidelity 3D representation; Bridge gap between R&D and production; Turn geospatial data into persistent space; Enable next generation spatial AI; Ensure low latency; Ensure high-performance execution; Translate solutions into user experiences
Industry & Context.
Resolving technical disagreements
3 days per week in office
What They're Looking For.
Must Have
BS, MS, or PhD in Computer Science, Robotics, Computer Vision, or a related technical field (or equivalent professional experience), 5+ years of experience developing and shipping algorithms for image processing, Computer Vision, or 3D Reconstruction, Expert-level proficiency in Python and/or C++, Proven track record in designing solutions for Computer Vision or 3D Reconstruction
Nice to Have
Experience in planning and leading technical projects from inception to production, Significant contributions to open-source Computer Vision and 3D Reconstruction libraries (OpenCV, COLMAP, NerfStudio, etc.), Experience with CUDA or shader programming for performance optimization
What You'll Do.
Design Computer Vision systems
Develop Computer Vision systems
Maintain Computer Vision systems
Refine Reconstruction algorithms
Scale Reconstruction algorithms
Optimize Computer Vision code
Create evaluation tools
How You'll Work.
Team & Collaboration
Collaborate with Product teams; Collaborate with Research teams; Collaborate with Operations teams; Lead technical design reviews; Mentor junior engineers
Process & Methodology
Lead technical projects
Full Job Description
At Niantic Spatial, we’re building the future of physical AI. Powered by a proprietary database of over 30 billion posed images, our groundbreaking mapping technology unlocks a new dimension of interaction and spatial intelligence that helps both humans and machines better understand, represent, navigate, and engage with the real environment. Join us as we build the real-world foundational models for physical AI, so people and machines can work efficiently and safely together. As a Senior Computer Vision Engineer on the Applied Algorithms team, you will own significant parts of our Reconstruction technology. As a member of this team, you will be responsible for building a high-fidelity 3D representation of the living geospatial world model via Gaussian Splatting and Meshing. Part of the role you will be bridging the gap between R&D and production, turning complex geospatial data into a persistent sense of space and enabling the next generation of spatial AI. RESPONSIBILITIES - System Architecture: Design, develop, and maintain production-grade Computer Vision systems that power Niantic Spatial’s 3D Gaussian Splatting, Meshing and 3D mapping pipelines. - Algorithmic Innovation: Refine and scale algorithms for our Reconstruction service including, SfM (Structure from Motion), Depth Estimation, 3D Gaussian Splatting and Meshing. Moving algorithms from research concepts to hardened production code that can scale for our map of the world. - Performance Engineering: Optimize complex Computer Vision code for maximum efficiency in cloud and mobile environments, ensuring low latency and high-performance execution on GPU/CPU. - Benchmarking & Evaluation: Create and own the tools and frameworks used to evaluate the quality of our 3D Reconstructions against ground-truth data. - Technical Leadership: Lead technical design reviews, mentor junior engineers, and serve as a team anchor for resolving complex technical disagreements within the mapping stack. - Cross-Functional Deliver
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