NVIDIA

Technology

SeniorCompilerEngineer-Backend

$152–242k Austin, Texas, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Compiler Engineer - Backend at NVIDIA. Skills: GPU compiler backend, compiler code generation, register allocation, optimizations. Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++. Design and develop new register allocation compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools”

What You'll Achieve.

produce best-in-class, robust, supportable compiler and tools

Industry & Context.

Technology

What They're Looking For.

Must Have

B. S. / M. S. /PhD. (or equivalent experience), 3+ years of compiler code generation experience, Proficient hands-on C++ programming skills, background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems

Nice to Have

MS/ PhD highly desired, preferably with LLVM, Significant academic compiler related project or thesis work, Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR), Experience in compiler unit testing, IRs, and visualization of IRs

What You'll Do.

and improve an NVIDIA proprietary GPU compiler backend written in C++

Design and develop new register allocation compiler passes and optimizations to produce best-in-class

supportable compiler and tools

Work with global compiler

hardware and application teams to oversee improvements and problem resolutions

Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages

How You'll Work.

Team & Collaboration

Work with global compiler, hardware and application teams

Communication Scope

Good communication and documentation skills

Full Job Description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures. **What you will be doing:** * Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++ * Design and develop new register allocation compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools * Work with global compiler, hardware and application teams to oversee improvements and problem resolutions * Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages **What we need to see:** * B.S./ M.S./PhD. (or equivalent experience); MS/ PhD highly desired * 3+ years of compiler code generation experience (preferably with LLVM) * Proficient hands-on C++ programming skills * Strong background in software engineering principles with a focus on

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