Ubisoft
Tech / AI / Software
SeniorCharacterRigger
Neural analysis suggests this role is
optimal for mid candidates.
“Senior Character Rigger at Ubisoft. Skills: Character Rigger, Maya rigging, Unreal Engine, Python scripting. Build high-quality character rigs in Maya. Deliver production-ready rigs into the Unreal Engine pipeline”
What You'll Achieve.
deliver them production-ready into the Unreal Engine pipeline; Support AAA animation workflows and scalable, real-time rigs; Optimize rigs for real-time
Industry & Context.
problem-solving skills
What They're Looking For.
Must Have
Proven experience as a Character Rigger in the games, Expert knowledge of Maya rigging, understanding of deformation, skinning, and control, Experience with Unreal Engine, Python scripting for rigging, Experience working in AAA game, Experience supporting rigging for large character roster projects (MOBA / hero-based titles), Solid understanding of real-time optimization and engine, problem-solving skills and pipeline, Facial rigging experience (joint-based, blendshape, or hybrid systems)
What You'll Do.
Build high-quality character rigs in Maya
Deliver production-ready rigs into the Unreal Engine pipeline
Support AAA animation workflows and scalable
real-time rigs for character-driven and MOBA-style games
Develop efficient skinning and deformation
Ensure clean export and integration
Support and improve animation pipelines
and engine integration
Optimize rigs for real-time
Contribute to pipeline tools and best practices
How You'll Work.
Team & Collaboration
Collaborate closely with Animation, Tech Art, and Engineering
Full Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games. What you'll do: * Build animator-friendly character rigs in Maya; * Develop efficient skinning and deformation systems; * Ensure clean export and integration into Unreal; * Support and improve animation pipelines and workflows; * Troubleshoot rig, deformation, and engine integration issues; * Optimize rigs for real-time performance; * Collaborate closely with Animation, Tech Art, and Engineering teams; * Contribute to pipeline tools and best practices. ## Qualifications * Proven experience as a Character Rigger in the games industry; * Expert knowledge of Maya rigging workflows; * Strong understanding of deformation, skinning, and control systems; * Experience with Unreal Engine and Blueprints; * Python scripting for rigging workflows; * Experience working in AAA game productions; * Experience supporting rigging for large character roster projects (MOBA / hero-based titles); * Solid understanding of real-time optimization and engine constraints; * Strong problem-solving skills and pipeline awareness; * Facial rigging experience (joint-based, blendshape, or hybrid systems). What to send our way * A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills
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