Keywords Studios

Media

SeniorAnimator

A$115–165k ~AI est. Box Hill, Victoria, Australia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Senior Animator at Keywords Studios. Skills: Animation principles, Game engine implementation, Animation pipelines. Create keyframe animations. Create motion capture animations”

Industry & Context.

Media
Problems you'll solve

Problem-solving; Troubleshoot animation issues

What They're Looking For.

Must Have

Bachelor's degree in Animation, Shipped at least one AAA game, Advanced understanding of animation principles, Portfolio or demo reel, High proficiency with Autodesk Maya, Experience implementing animations in Unreal Engine, Understanding of rigging constraints, Excellent communication skills, Problem-solving abilities, Organizational abilities

Nice to Have

Equivalent industry experience, MotionBuilder proficiency, Blender proficiency, Proprietary engines experience, Technical pipelines understanding

What You'll Do.

Create keyframe animations

Create motion capture animations

Develop expressive movement

Produce polished animation cycles

Maintain animation style consistency

Implement animations in game engines

Refine animations in game engines

Resolve animation issues

Collaborate with design teams

Collaborate with engineering teams

Collaborate with cinematic teams

Collaborate with audio teams

Collaborate with art teams

Participate in creative reviews

Participate in sprint planning

Participate in milestone deliverables

Contribute ideas to improve pipelines

Contribute ideas to improve workflows

Contribute ideas to improve player experience

Work with technical artists

Work with programmers

Optimize animation assets

Assist with motion capture shoots

Assist with motion capture cleanup

Assist with motion capture retargeting

Assist with motion capture implementation

Contribute to animation systems

Maintain organized source files

Maintain documentation

Stay current with animation techniques

Stay current with animation tools

Stay current with industry trends

How You'll Work.

Team & Collaboration

Creative reviews; Sprint planning; Milestone deliverables; Cross-functional teams

Communication Scope

Feedback skills

Process & Methodology

Sprint planning

Full Job Description

We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld). This position is to be hired into the Liquid Development studio brand: Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises. Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world. These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based. Animation Production * Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems. * Develop expressive and believable movement that supports gameplay responsiveness and narrative goals. * Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences. * Maintain consistency of animation style, quality, and performance across the project. * Implement and refine animations within game engines such as Unreal Engine or Unity. * Troubleshoot and resolve animation issues related to rigging,

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