N-iX
Game Development
Senior3DArtist
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior 3D Artist at N-iX. Skills: 3D Environment Art, 3D Prop Art, Photorealistic Assets. Create high-quality assets. Match required art style”
Industry & Context.
Problem-solving
What They're Looking For.
Must Have
3dsMax knowledge and experience, Basic Unity game engine knowledge, 3D art skills portfolio
Nice to Have
Houdini knowledge, UE5 blueprints knowledge, Substance Designer knowledge, Intermediate English level
What You'll Do.
Create high-quality assets
Match required art style
Optimize finished objects
Cooperate with other artists
Streamline art creation process
Create plan and schedule
How You'll Work.
Team & Collaboration
Cooperate with other artists; Work with team lead
Full Job Description
We are currently looking for an experienced Senior 3D Artist to deliver high-quality, photorealistic assets for AAA games across different genres. Founded in 2012, N-iX Games is one of the largest game development and art production vendors in Ukraine, working with leading publishers and media enterprises worldwide. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat. At N-iX Games, we strive to deliver AAA quality in our work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team! Responsibilities: Creation of high-quality assets with given references and requirements Match the required art style of a project Optimisation of finished objects in accordance with the specified technical limitations Cooperate with other artists to streamline the art creation process Work with the team lead to create a plan and schedule Requirements: Good understanding of composition and lighting Strong knowledge and experience with 3dsMax is a must-have Basic knowledge of the Unity game engine is a must-have Blender, Maya, Photoshop, Substance Painter, and Marmoset Toolbag Strong modeling and texturing skills Ability to rationally distribute polycount at the facility Understanding different UV types (tiles, rectangular, UDIM) Understanding the vertex paint workflow in 3ds Max Ability to follow and correctly interpret the concept Ability to create 3D models from a photo or a drawing Knowledge of modern pipelines and technical limitations for asset creation Strong portfolio showing 3D art skills Good organization, time management, problem-solving, and communication skills Familiarity with a game development cycle Nice to have: Knowledge of Houdini, blue
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