Xsolla

video game industry

ProductionTechLead(UE5/UnityGeneralist)

Serbia FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Production Tech Lead (UE5/Unity Generalist) at Xsolla. Skills: Production Tech Lead, UE5, Unity, Generalist, creative pipeline, content pipelines, gameplay mechanics, performance optimization. Build and ship metasite experiences end-to-end. Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration)”

What You'll Achieve.

ship metasite experiences end-to-end; ship at quality

Industry & Context.

video game industry
Problems you'll solve

solve the inherent challenges of the video game industry; technical feasibility; content optimization for real-time applications

What They're Looking For.

Must Have

experience with Unreal Engine 5 (C++ / Blueprints), experience with Unity (C#), Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay, Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer), Solid understanding of content optimization for real-time applications, Track record shipping projects from concept to release, mentoring responsibilities

Nice to Have

Experience with Godot or WebGL/PlayCanvas, Concept art or environment design background, Background in VR/XR, simulation, digital twin, or R&D engineering, Experience shipping live cross-engine or multi-platform products

What You'll Do.

Build and ship metasite experiences end-to-end

Lead production of metasite content (3D assets

Define and enforce content pipelines that scale across UE5

Prototype gameplay mechanics and features

bridging creative direction and technical feasibility

Optimize runtime performance across devices (frame budgets

Drive technical team alignment and mentoring across art

and engineering to ship at quality

How You'll Work.

Team & Collaboration

partner with our Unreal Engine Tech Lead (multiplayer/servers) to form the technical leadership for the platform; Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality

Process & Methodology

Lead production of metasite content, Define and enforce content pipelines, Track record shipping projects from concept to release

Full Job Description

## Description ABOUT YOU We're looking for a hands-on Production Tech Lead to own the creative pipeline behind Metabrowser, the technology that powers multiple interactive metasites across different engines. You'll partner with our Unreal Engine Tech Lead (multiplayer/servers) to form the technical leadership for the platform. ABOUT US   Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visit xsolla.com.     ## What you’ll do Build and ship metasite experiences end-to-end. Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration). Define and enforce content pipelines that scale across UE5, Unity, and Godot. Prototype gameplay mechanics and features, bridging creative direction and technical feasibility. Optimize runtime performance across devices (frame budgets, memory, materials, lighting). Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality. ## Requirements Strong experience with Unreal Engine 5 (C++ / Blueprints) and Unity (C#). Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay. Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer). Solid understanding of content optimization for real-time applications. T

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