Xsolla
video game industry
ProductionTechLead(UE5/UnityGeneralist)
Neural analysis suggests this role is
optimal for Mid candidates.
“Production Tech Lead (UE5/Unity Generalist) at Xsolla. Skills: Production Tech Lead, UE5, Unity, Generalist, creative pipeline, content pipelines, gameplay mechanics, performance optimization. Build and ship metasite experiences end-to-end. Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration)”
What You'll Achieve.
ship metasite experiences end-to-end; ship at quality
Industry & Context.
solve the inherent challenges of the video game industry; technical feasibility; content optimization for real-time applications
What They're Looking For.
Must Have
experience with Unreal Engine 5 (C++ / Blueprints), experience with Unity (C#), Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay, Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer), Solid understanding of content optimization for real-time applications, Track record shipping projects from concept to release, mentoring responsibilities
Nice to Have
Experience with Godot or WebGL/PlayCanvas, Concept art or environment design background, Background in VR/XR, simulation, digital twin, or R&D engineering, Experience shipping live cross-engine or multi-platform products
What You'll Do.
Build and ship metasite experiences end-to-end
Lead production of metasite content (3D assets
Define and enforce content pipelines that scale across UE5
Prototype gameplay mechanics and features
bridging creative direction and technical feasibility
Optimize runtime performance across devices (frame budgets
Drive technical team alignment and mentoring across art
and engineering to ship at quality
How You'll Work.
Team & Collaboration
partner with our Unreal Engine Tech Lead (multiplayer/servers) to form the technical leadership for the platform; Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality
Process & Methodology
Lead production of metasite content, Define and enforce content pipelines, Track record shipping projects from concept to release
Full Job Description
## Description ABOUT YOU We're looking for a hands-on Production Tech Lead to own the creative pipeline behind Metabrowser, the technology that powers multiple interactive metasites across different engines. You'll partner with our Unreal Engine Tech Lead (multiplayer/servers) to form the technical leadership for the platform. ABOUT US Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visit xsolla.com. ## What you’ll do Build and ship metasite experiences end-to-end. Lead production of metasite content (3D assets, environments, gameplay, VFX, audio integration). Define and enforce content pipelines that scale across UE5, Unity, and Godot. Prototype gameplay mechanics and features, bridging creative direction and technical feasibility. Optimize runtime performance across devices (frame budgets, memory, materials, lighting). Drive technical team alignment and mentoring across art, gameplay, and engineering to ship at quality. ## Requirements Strong experience with Unreal Engine 5 (C++ / Blueprints) and Unity (C#). Generalist background across 3D pipelines, materials/shaders, lighting, VFX, and gameplay. Working knowledge of 3D and texturing tools (Blender, Substance Painter/Designer). Solid understanding of content optimization for real-time applications. T
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