Picnic
E-Commerce
ProductDesigner-Web
Neural analysis suggests this role is
optimal for Mid candidates.
“Product Designer - Web at Picnic. Skills: Product Design, Web Design, User Experience. Own end-to-end design. Take full responsibility for quality”
Industry & Context.
Ask right questions; Form a point of view; Drive toward direction
What They're Looking For.
Must Have
Degree in relevant design field, 3–6 years experience as Product Designer, Portfolio showcasing end-to-end product thinking, Fluency in Figma, Rapid prototyping skills, Low-ego, collaborative approach, Able to ask right questions, Form a point of view, Drive toward direction independently, Curiosity about web as tool, Curiosity about web as feature, Fluency in English
Nice to Have
Experience with web as a medium, Understanding of responsive layouts, Understanding of browser-native patterns, Understanding of accessibility standards
What You'll Do.
Own end-to-end design
Take full responsibility for quality
Think from customer perspective
Collaborate with product owners
Collaborate with UX researchers
Turn fuzzy problems into sharp directions
Use exploratory research
Ground decisions in what matters
Bring understanding of responsive layouts
Bring understanding of browser-native patterns
Bring understanding of accessibility standards
Create low fidelity prototypes
Create high fidelity prototypes
Evaluate prototypes with customers
Stay in continuous loop
Document final interaction design
Document UI design requirements
Make sure experience lands
Contribute to design system
Contribute to shared libraries
How You'll Work.
Team & Collaboration
Dedicated product team; Wider UX Guild; Engineers; Researchers; Product owners; Stakeholders at all levels
Communication Scope
Present work; Explain decisions
Full Job Description
As a Product Designer on our Web team, you'll start by owning the surfaces that bring new customers and future colleagues into our world. But the bigger question, what does shopping at Picnic feel like in a browser, is one you'll help answer. You'll work in a dedicated product team alongside engineers, researchers and product owners, and be part of our wider UX Guild, a creative community that holds the standard for experience quality across Picnic. Grocery shopping is personal, frequent and essential. The best web experiences feel like the product itself: effortless, considered, and deeply human. Some designers ship features. Others shape how the world sees a product for the very first time. At Picnic, your work will be both. Tricks of the trade Own end-to-end design: From the first insight to a shipped feature, you take full responsibility for the quality of what gets built, thinking holistically and from a customer perspective at every stage. Sharpen the brief: Collaborate with product owners and UX researchers to turn fuzzy problems into sharp design directions, using exploratory research to ground every decision in what actually matters to our customers. Design for the web as a medium: Bring a strong understanding of responsive layouts, browser-native patterns and accessibility standards to everything you create, across desktop and mobile web. Build and test fast: Create low and high fidelity prototypes to be evaluated with real customers on a weekly basis, staying in a continuous loop of hypothesis, test and learn. Deliver with precision: Document the final interaction and UI design requirements to brief and support developers during implementation, and stay close to make sure the experience lands as intended. Raise the craft: Contribute actively to Picnic's design system and shared libraries, and continuously explore new ideas, because at Picnic, design is never done ;). Your superpowers Degree in a relevant design field (e. g. CMD, UX, Interaction or Product
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