Heidi

Healthcare

ProductDesigner

Melbourne, Victoria, Australia FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Product Designer at Heidi. Skills: Product design, Prototyping, Shipping software. Design, prototype, and ship software. Own specific features across product surface”

What You'll Achieve.

Get hours back in clinician's day; Build the product of your dreams

Industry & Context.

Healthcare
Problems you'll solve

Turning clinical chaos into something quiet, precise, and beautiful

What They're Looking For.

Must Have

Portfolio showing craft at component and screen level, Use AI tools (Figma AI, Claude Code, or similar) as part of workflow, Foundational skills: typography, layout, colour, component architecture, Defend a design decision without referencing user testing, Ability to ship without a design system team, governance structure, and research coordinators

Nice to Have

Exceptional candidate located elsewhere

What You'll Do.

Own specific features across product surface

Produce pixel-precise

interaction-complete work

Use AI tools as part of process

Work within and contribute to design system

Share work early and give critique

Receive feedback with seriousness

How You'll Work.

Team & Collaboration

Work directly with engineers; Give honest critique; Receive feedback

Communication Scope

Defend a design decision

Full Job Description

THE ROLE We're looking for a product designer who designs, prototypes, and ships. Someone who knows the difference between software that works and software that makes someone smile. Clinicians use Heidi to get away from keyboards and back to patients. We want the product to feel as considered as the best software you've ever used: cohesive, quiet, and precise across every surface. When a clinician's tools feel right, they spend less time fighting software and more time with patients. That's the job. You'll own specific features across Heidi's product surface, from the first rough frame through to what lands in front of clinicians. You'll work directly with engineers, care about the 3px padding issue as much as the information architecture, and ship work you're proud of, not just work that passes review. This role is based in Sydney or Melbourne. If you're somewhere else and you're exceptional, we'll make it work. We don't care about logos. Show us what you've made, and tell us why it's good. WHAT YOU'LL DO - Produce pixel-precise, interaction-complete work you'd put in your portfolio, not work that just clears the bar - Use AI tools as part of your process: generating variants, accelerating exploration, moving from rough concept to refined solution faster than traditional workflows allow - Work directly with engineers during implementation, reviewing builds and flagging where quality has slipped from the spec - Sweat the details that separate good software from trusted software: type choices, spacing, motion, micro-interactions - Work within and contribute to the design system: apply existing patterns with rigour, flag where patterns are missing or broken - Share work early, give honest critique, and receive feedback with the same seriousness you'd give it What We're Looking For - A portfolio that shows craft at the component and screen level. We want to feel something when we look at it, not just follow the UX flow. - You use AI tools (Figma AI, Claude Code, or sim

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