DevRev

ProductDesigner

₹25–40L ~AI est. Bangalore, India
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Product Designer at DevRev. Shape Arcade's architectural evolution. Identify system limitations”

Industry & Context.

Problems you'll solve

Identify problem duplication; Propose unified frameworks

What They're Looking For.

Must Have

8-10 years product design experience, Comfort working across Figma, code, token-based systems, Think in implementation terms, Build what you design, Architectural understanding of design systems, Experience defining standards, Prototyping skills at systems level, Ability to identify problem duplication, Propose unified frameworks

What You'll Do.

Shape Arcade's architectural evolution

Identify system limitations

Propose coherence solutions

Define global patterns

Maintain design tooling

Prototype at systems level

De-risk architectural decisions

Pioneer interaction patterns

Design for edge cases

Set production standards

Build conditions for good work

Full Job Description

About DevRev At DevRev, we're building the future of work with Computer – your AI teammate. Unlike traditional tools, Computer unifies all your data sources, tools, and workflows into a single AI-ready platform, giving employees real-time insights, proactive suggestions, and powerful agentic actions. It extends your existing software with AI-native apps and agents that work alongside your teams and customers – updating workflows, coordinating across teams, and eliminating repetitive work. We call this Team Intelligence: human-AI collaboration that breaks down silos, brings people back together, and frees you to solve bigger problems. Backed by Khosla Ventures and Mayfield with $150M+ raised, DevRev is trusted by global companies across industries. About the role You'll define the design infrastructure that every product team at DevRev builds on. Where L4 designers own specific product areas, your work is more structural: evolving Arcade (our design system), defining global interaction patterns, building design tooling, and ensuring that foundational decisions compound across the platform rather than fragment. You're part designer, part design engineer - someone who thinks architecturally and isn't afraid to get into code, prototyping environments, or toolchain automation to make the whole team faster and more consistent. What you'll do Shape Arcade's architectural evolution - identifying when the system can't support new needs and proposing solutions that maintain coherence. Define global patterns that multiple product teams adopt: layout systems, responsive behaviour, data display conventions, navigation structures. Build and maintain design tooling - Figma plugins, prototyping infrastructure, token pipelines, documentation systems - that accelerate the work of others. Prototype at the systems level to de-risk architectural decisions before they're expensive to reverse. Pioneer interaction patterns for Computer's conversational paradigm - designing for the edge cas

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