Cloud Imperium Games

Gaming

PrincipalVFXArtist

Manchester, United Kingdom FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Principal VFX Artist at Cloud Imperium Games. Skills: Real-time visual effects, VFX creation, Mentoring artists. Own and drive the creation of ambitious sci-fi VFX using CIG’s real time VFX Editor, setting the quality benchmark for the team.. Leverage and champion best-practice use of software packages such as 3DS Max, Houdini, Embergen and After Effects to generate high-quality texture and mesh assets, helping to evolve team workflows and standards.”

What You'll Achieve.

Deliver outstanding results on AAA titles.; Ensure effects run efficiently in-game whilst pushing the boundaries of visual quality and fidelity.; Raise the skills and creative vision of the wider team.

Industry & Context.

Gaming
Problems you'll solve

Ability to navigate complex technical and creative challenges, drawing on deep experience to find smart, scalable solutions and guide others through difficulties.

What They're Looking For.

Must Have

Exceptional mastery of the artistic and technical fundamentals of real-time visual effects, with a track record of delivering outstanding results on AAA titles., Extensive experience with real-time particle systems in a game engine, with a deep understanding of the technical constraints and creative possibilities of each., An exceptional eye for detail, with the ability to analyse and deconstruct complex effects from games and film and translate those insights into practical guidance for the team., A proactive, self-driven approach with a sense of ownership over both individual work and the broader health and direction of the VFX discipline., An ability to navigate complex technical and creative challenges, drawing on deep experience to find smart, scalable solutions and guide others through difficulties., An uncompromising passion for innovation in real-time VFX, always pushing boundaries and inspiring the team to reach new levels of quality and ambition., Proven ability to mentor, develop and inspire artists at all levels, taking an active role in raising the skills and creative vision of the wider team.

What You'll Do.

Own and drive the creation of ambitious sci-fi VFX using CIG’s real time VFX Editor

setting the quality benchmark for the team.

Leverage and champion best-practice use of software packages such as 3DS Max

Embergen and After Effects to generate high-quality texture and mesh assets

helping to evolve team workflows and standards.

Lead on performance optimisation strategy

ensuring effects run efficiently in-game whilst pushing the boundaries of visual quality and fidelity.

Act as a key technical voice in shaping VFX technology and pipelines

partnering closely with our dedicated VFX programmers to identify and drive meaningful improvements.

Lead cross-disciplinary collaboration with Art

Design and Audio teams

acting as a senior creative partner to help realise the full vision of the Star Citizen universe.

How You'll Work.

Team & Collaboration

Partnering closely with our dedicated VFX programmers to identify and drive meaningful improvements.; Lead cross-disciplinary collaboration with Art, Design and Audio teams, acting as a senior creative partner to help realise the full vision of the Star Citizen universe.

Full Job Description

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. **About the Role:** As a Principal VFX Artist you will be a driving creative and technical force within our team of artists and programmers, helping to define the visual language of real-time effects across a boundless sandbox universe. You will lead on the creation of ambitious, high-impact effects — from epic spaceship battles inside giant gas clouds and characters struggling to survive raging storms on hostile planets, to holographic displays inside futuristic shopping malls and tiny dust motes in a desolate outpost. You will set the bar for quality and innovation, shaping both the work and the people around you. Check out what our VFX team get up to: [https://www.youtube.com/watch?v=_OzfPaUWYpY](https://www.youtube.com/watch?v=_OzfPaUWYpY) [https://www.youtube.com/watch?v=MCJlD2Meuek](https://www.youtube.com/watch?v=MCJlD2Meuek) [https://www.youtube.com/watch?v=1H-0x4xk2Xk](https://www.youtube.com/watch?v=1H-0x4xk2Xk) **What does a Principal VFX Artist at Cloud Imperium Games do?** * Own and drive the creation of ambitious sci-fi VFX using CIG’s real time VFX Editor, setting the quality benchmark for the team. * Leverage and champion best-practice use of software packages such as 3DS Max, Houdini, Embergen and After Effects to generate high-quality texture and mesh assets, helping to evolve team workflows and standards. * Le

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