Scopely

Video game

PrincipalUXDesigner

$170–253k California, United States Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Principal UX Designer at Scopely. Skills: UX design, Mini-game experiences, Social connections. Develop new mini-game experiences. Identify opportunities for new mini-game experiences”

What You'll Achieve.

Drive engagement; Add novelty; Create social connections; Deepen social connections

Industry & Context.

Video game
Problems you'll solve

Solve design challenges; Solve cross-domain challenges

What You'll Do.

Develop new mini-game experiences

Identify opportunities for new mini-game experiences

Lead discovery initiatives

Deepen understanding of player preferences

Lead ideation of new concepts

Facilitate brainstorming sessions

Create conceptual designs

Create prototypes to test ideas

Reimagine familiar experiences

Contribute to frameworks for UX consistency

Balance novelty and innovation

Adhere to shared guidelines

Champion user testing

Collaborate with research team

Determine testing priorities

Outline testing objectives

Outline testing scripts

Produce materials for testing

Deliver comprehensive designs

Deliver documentation

Communicate player experience

Work with Engineering teams

Provide clear design requirements

Provide clear design direction

Own working group results

Ensure alignment to vision

Ensure alignment to goals

Extend impact beyond craft

Unblock cross-domain challenges

Solve cross-domain challenges

How You'll Work.

Team & Collaboration

Feature teams; Research team; Art teams; Engineering teams

Full Job Description

Scopely is looking for a Principal UX Designer to join the Monopoly Go! team. This role can be based in our Culver City studio hub on a hybrid basis, or remote in either the United States or Canada. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do: In this hands-on Principal UX Design role, you’ll work with feature teams to develop new mini-game experiences for players that drive engagement, add novelty, and create and deepen in-game social connections. Identify and explore opportunities for new mini-game experiences. Lead discovery initiatives aimed at deepening our understanding of player preferences and abilities for new game mechanics. Lead the ideation of new concepts, facilitating brainstorming sessions and creating conceptual designs and prototypes to test new ideas. Push the boundaries of established mini-games by reimagining familiar experiences and finding innovative ways to surprise players, while staying aligned with our UX pillars and product vision. Contribute to the development of frameworks that ensure UX consistency and integrity across mini-games, balancing the need for novelty and innovation with adherence to shared guidelines, principles, and design patterns. Champion user testing as an essential part of the UX process. Collaborate with the research team to identify risks and determine testing priorities, outlining objectives, scripts, and producing the necessary materials for testing. Deliver comprehensive designs and documentation to effectively communicate the player experience to the development team, working closely with the Art and Engineering teams to provide clear design requirements and direction. Ow

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