2K Czech

PrincipalTechnicalAnimator(Gameplay)

£115–165k ~AI est. Brighton, England, United Kingdom
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Principal Technical Animator (Gameplay) at 2K Czech. Skills: Gameplay animation systems, Unreal Engine animation, Technical animation challenges. Architect high-level design of gameplay animation systems. Oversee high-level design of gameplay animation systems”

What You'll Achieve.

Achieve world-class animation quality; Achieve world-class animation responsiveness; Establish future-proof pipelines

Industry & Context.

Problems you'll solve

Solve complex R&D challenges; Solve deep runtime bugs; Troubleshooting

What They're Looking For.

Must Have

Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine, Master-level expertise in Unreal Engine’s animation suite, Deep technical understanding of low-level animation concepts, Exceptional cross-discipline communication skills, Expertise in feature breakdown and scoping, Profound understanding of gameplay mechanics, game feel, and mathematical principles, Portfolio or reel demonstrating history of solving complex technical animation challenges in shipped titles

Nice to Have

Proficiency in C++ for extending Unreal Engine’s animation system, Proficiency in Python for pipeline tool automation, Experience contributing to proprietary engine tools or custom modifications to Unreal's core animation code, Production experience with advanced DCC tools, Background in traditional animation or motion capture data manipulation

What You'll Do.

Architect high-level design of gameplay animation systems

Oversee high-level design of gameplay animation systems

Ensure scalability of gameplay animation systems

Ensure performance of gameplay animation systems

Ensure seamless integration of gameplay animation systems

Drive R&D initiatives

Evaluate animation technologies

Implement animation technologies

Partner with Engineering leadership

Partner with Tech Animation leadership

Implement animation roadmaps

Implement animation toolsets

Drive animation optimisation efforts

Define technical standards

Document technical standards

Define pipeline workflows

Document pipeline workflows

Collaborate with Design leads

Collaborate with Animation leads

Iterate on 3C mechanics

Mentor technical animators

Upskill technical animators

Provide codelueprint reviews

Provide hands-on guidance

How You'll Work.

Team & Collaboration

Cross-discipline communication; Aligning Art directors; Aligning Design directors; Aligning Engineering directors; Collaborating with design; Collaborating with animation; Collaborating with engineering

Communication Scope

Cross-discipline communication

Process & Methodology

Roadmaps, Toolsets

Full Job Description

Job Title Principal Technical Animator (Gameplay) Department Technical Art Location(s) Brighton, Prague, Brno Reports To Associate Director Technical Animation Job Type (Permanent, fixed term, internship) Permanent Job Summary The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems. Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. Actively mentor and upskill senior and mid-level technical animators through code/blueprint reviews and hands-on guidance. Essential Skills, Attributes and Experience Extensive proven experienc

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