2K

PrincipalTechnicalAnimator(Gameplay)

£120–175k ~AI est. Brighton, England, United Kingdom Permanent
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Principal candidates.

The Brief

“Principal Technical Animator (Gameplay) at 2K. Skills: Gameplay animation systems, Unreal Engine, Technical animation, R&D. Architect gameplay animation systems. Oversee gameplay animation systems design”

What You'll Achieve.

Achieve world-class animation quality; Achieve world-class animation responsiveness; Establish future-proof pipelines; Elevate technical capabilities

Industry & Context.

Problems you'll solve

Solve complex R&D challenges; Solve deep runtime bugs; Animation optimisation

What They're Looking For.

Must Have

Extensive AAA titles experience, Unreal Engine animation systems architecting, Unreal Engine animation suite expertise, Low-level animation concepts understanding, Runtime optimisation knowledge, Memory management knowledge, Threading for animation knowledge, Cross-discipline communication skills, Feature breakdown and scoping expertise, Gameplay mechanics understanding, Game feel understanding, Mathematical principles understanding, Portfolio or reel demonstrating complex challenges

Nice to Have

C++ proficiency for Unreal Engine, Python proficiency for pipeline automation, Proprietary engine tools experience, Unreal core animation code modification experience, Advanced DCC tools production experience, Maya API experience, MotionBuilder experience, Houdini experience, Traditional animation background, Motion capture data manipulation background

What You'll Do.

Architect gameplay animation systems

Oversee gameplay animation systems design

Ensure system scalability

Ensure system performance

Ensure seamless integration

Drive R&D initiatives

Evaluate animation technologies

Implement animation technologies

Partner with Engineering leadership

Partner with Tech Animation leadership

Implement animation roadmaps

Implement animation toolsets

Drive animation optimisation efforts

Define technical standards

Document technical standards

Define best practices

Document best practices

Define pipeline workflows

Document pipeline workflows

Collaborate with Design leads

Collaborate with Animation leads

Iterate on 3C mechanics

Mentor technical animators

Upskill technical animators

Provide codelueprint reviews

Provide hands-on guidance

How You'll Work.

Team & Collaboration

Design, Animation, Engineering collaboration; Art, Design, Engineering alignment

Communication Scope

Cross-discipline communication; Technical visions alignment

Process & Methodology

Feature breakdown, Scoping, Production-ready plans

Full Job Description

Job Title Principal Technical Animator (Gameplay) Department Technical Art Location(s) Brighton, Prague, Brno Reports To Associate Director Technical Animation Job Type (Permanent, fixed term, internship) Permanent Job Summary The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems. Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. Actively mentor and upskill senior and mid-level technical animators through code/blueprint reviews and hands-on guidance. Essential Skills, Attributes and Experience Extensive proven experienc

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