Roblox
Gaming
PrincipalSoftwareEngineer,WebRTC
“Principal Software Engineer, WebRTC at Roblox. Skills: WebRTC, C++, Real-time communication, Distributed systems. Build and launch real-time communication platform. Write efficient, maintainable, scalable code”
What You'll Achieve.
Support billions of users; Build upcoming platform; Bring multi-modal communication experience to users
Industry & Context.
Approached problems from multiple perspectives; Weighing advantages and drawbacks
What They're Looking For.
Must Have
Over 8+ years of experience developing and deploying user-facing software products, Successfully deployed a high-quality, multi-service distributed system at scale with low costs, Familiarity with the challenges of working at scale and on constrained platforms like consoles or mobile devices, Experience in performance optimization (working in Kernel, Assembly, C, and memory management), Proficiency in C++, Understanding of parallel/concurrent programming concepts, A grasp of industry standards, best practices, and design patterns, Approached problems from multiple perspectives, weighing the advantages and drawbacks of different solutions
Nice to Have
Enthusiastic about crafting software programming environments for game developers, Able to navigate complex codebases, Developing systems that are not just effective but also resilient over time, Inquisitive, constantly learning and keeping abreast of the latest trends in scripting languages and programming environments
What You'll Do.
Build and launch real-time communication platform
Introduce high-quality communication features
Enhance robustness and performance
Create synergistic solutions
How You'll Work.
Team & Collaboration
Collaborate with engineers across engine and partner teams
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