Kabam

Games

PrincipalMissionDesigner(Contract)

CA$115–134k Vancouver, Canada FULL TIME Remote Friendly
The Brief

“Principal Mission Designer (Contract) at Kabam. Skills: Mission design, Quest design, Content production process, Stakeholder collaboration. Design and deliver the Story Quest replacement. Own the design documentation for Story Quest replacement”

What You'll Achieve.

Design and deliver the Story Quest replacement; Deliver the first piece of content in the new format; Leave the team in a position to design and produce subsequent content in the format without dependency on the contractor; Define success metrics for the new format and use them to inform design decisions

Industry & Context.

Games
Problems you'll solve

Iterate, balance, and tune based on data and feedback; Drive iterative adjustments based on internal feedback, playtests, and (where available) player data

What They're Looking For.

Must Have

7+ years of game design experience on FTP properties, with a substantial portion focused on quest, mission, level, or campaign-structure design, Demonstrated ownership of shipped mission-based or quest-based content in a live or large-scale game, Strong ability to design the structure of player-facing content independently of the specific combat encounters within it, Proven ability to coordinate with Encounter Designers, Narrative, and Production while remaining capable of independent encounter work when required, Considerable experience with Marvel Contest of Champions' economy, gameplay, and social features is a must, Excellent communication skills, including documentation and able to produce methodology that others can follow, Rock-solid organizational skills with the ability to juggle multiple priorities, Familiarity with Microsoft Excel and related spreadsheet software

Nice to Have

Prior Kabam experience on MCOC is a significant asset given the contract length and the need to minimize onboarding, Familiarity with RPG, BCG, and action genres on mobile, PC, console, and pen-and-paper platforms, Track record of establishing or improving content production processes on a team

What You'll Do.

Design and deliver the Story Quest replacement

Own the design documentation for Story Quest replacement

Drive alignment with stakeholders on content format

and player experience goals

Deliver the first piece of content in the new format

Establish the production process for the new content format

Pilot the production process and iterate based on learnings

Codify and transfer mission design knowledge

Mentor Mission and Encounter design capacity

Collaborate with interdisciplinary teams to bring content to life

Communicate design intent clearly

View content holistically

Collaborate with Narrative and World Design teams for consistency

Collaborate with Economy and Balance teams for rewards and objectives

and tune based on data and feedback

Drive iterative adjustments based on feedback

Partner with Data Science and Production to define success metrics

Maintain a prioritized backlog of follow-up improvements and emergent work items

How You'll Work.

Team & Collaboration

Drive alignment with stakeholders across Design, Production, and Narrative; Partner with Encounter Designers to translate mission intent into combat encounters; Partner with other disciplines to translate mission concepts into shipped content; Collaborate with the Narrative and World Design teams to maintain consistency across content; Collaborate with the Economy and Balance teams to fine-tune rewards and mission objectives; Partner with Data Science and Production to define success metrics

Communication Scope

Communicate design intent clearly through written documents, diagrams, and presentations to both peers and leadership; Excellent communication skills, including documentation and able to produce methodology that others can follow

Process & Methodology

Own the design documentation, Establish the production process, Identify tooling, templates, and review checkpoints, Pilot the process, Maintain a prioritized backlog of follow-up improvements and emergent work items

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