Scopely
Video Games
PrincipalEncounterDesigner
Neural analysis suggests this role is
optimal for Lead candidates.
“Principal Encounter Designer at Scopely. Skills: Encounter design, Gameplay design, Procedural generation, Systemic gameplay, Emergent play. Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions. Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content”
What You'll Achieve.
Deliver varied multiplayer gameplay experiences; Generate distinctive, high-quality gameplay at scale; Encourage players to progress their abilities
Industry & Context.
What They're Looking For.
Must Have
Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games, Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox, Proven track record creating procedurally generated gameplay, Passion for systemic gameplay and emergent play, with instincts for how mechanics interact, compound, and surprise players, thematic sense, with the ability to present gameplay in evocative, resonant ways, Hands-on implementation skills and enthusiasm for building things directly, A systemic, goal-driven design process grounded in playtesting and iteration, Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality
Nice to Have
Mobile design background, especially on mobile games with real-time action, Familiarity with designing for cross-platform games, History of building gameplay to appeal to a broad audience, Experience delivering emergent gameplay via physics, Unity game engine knowledge
What You'll Do.
Own the vision and execution for encounter design
delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions
Define the principles that govern how player actions
and environmental features combine across both hand-authored and procedurally generated content
Lead cross-disciplinary efforts with engineers
and technical artists to build procedural systems and workflows that generate distinctive
high-quality gameplay at scale
Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds
Partner with systems designers and product management to shape how encounter difficulty
and progression will encourage players to progress their abilities
How You'll Work.
Team & Collaboration
Lead cross-disciplinary efforts with engineers, level designers, and technical artists; Collaborate with artists and level designers; Partner with systems designers and product management; Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality
Communication Scope
Clear communicator
Full Job Description
Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions. Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content. Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale. Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities. What We’re Looking For Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games. Deep understanding
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