Ubisoft

gaming

Outsourcing3dArtManager

Barcelona, Spain FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Outsourcing 3d Art Manager at Ubisoft. Skills: Outsourcing Management, Art Direction, Quality Validation. Convey high expectations to outsourcing partners. Supervise and approve work completed by outsourcing partners”

Industry & Context.

gaming
Problems you'll solve

Resourcefulness in problem-solving

What They're Looking For.

Must Have

5 years’ experience on his/her working unit or other relevant experience, Participation in at least one complete game production or equivalent, Collaborate with external partners or outsourcing vendors on creative deliverables, Ability to manage and communicate effectively with external outsourcing partners, Excellent artistic and technical skills (concept art, illustration, high-resolution sculpting/modeling, user interface design), Ability to work as part of a team, Leadership, Time and priority management, Ability to assemble productive teams, Good interpersonal and communication skills, Flexibility in organizing work, Resourcefulness in problem-solving, Stress and change management skills, Sense of initiative, Knowledge of the technical constraints of real time, 3D engines and level editors, Knowledge of the tools used by team members

Nice to Have

Certification in project management or equivalent, Project management knowledge, Knowledge of the following tools an asset: MS Office suit, JIRA, Perforce, Autodesk Flow (ShotGrid), etc.

What You'll Do.

Convey high expectations to outsourcing partners

Supervise and approve work completed by outsourcing partners

Provide clear and actionable feedback to vendors

Ensure that elements produced comply with concepts

Support the implementation of seasonal artistic styles

Support the translation of concept art

Ensure that outsourced 3D assets remain visually consistent

Ensure that outsourced assets comply with technical requirements

Contribute to the development and maintenance of quality benchmarks

Collaborate with Technical Artists and outsourcing partners

How You'll Work.

Team & Collaboration

Facilitate smooth collaboration with outsourcing partners; Collaborate with the art directors and production teams; Collaborate with Technical Artists and outsourcing partners

Communication Scope

Ability to manage and communicate effectively with external outsourcing partners; Good interpersonal and communication skills

Process & Methodology

Project management knowledge

Full Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Tom Clancy's Rainbow Six Siege Customization Cell is looking for a 3D Art Manager to ensure clear communication and facilitate smooth collaboration with our outsourcing partners, in coordination with the production manager. Oversee the creation of art assets, from initial concept art to final delivery, providing feedback to external outsourcing partners throughout the process and ensuring they follow the overall artistic direction and quality standards. Collaborate with the art directors and production teams to establish coherent visual styles for each new season. Responsibilities: Outsourcing Management: * Convey high expectations to outsourcing partners regarding quality standards and production requirements for characters, weapons, props, and other assets, using reference materials such as concept art, production designs, and existing in-game assets. * Supervise and approve work completed by outsourcing partners. * Provide clear and actionable feedback to vendors to ensure assets meet artistic expectations and production standards. * Ensure that the elements produced comply with the approved concepts and references, vision for the game, the technical constraints, as well as meeting standards for quality. Art Direction alignment: * Support the implementation of seasonal artistic styles defined by the Art Directors, ensuring alignment with the overall artistic direction of Tom Clancy's Rainbow Six Siege. * Support the translation of concept art and production designs into high-quality in-game 3D assets. * Ensure that outsourced 3D assets remain visually consistent with the game's established artistic d

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