Rushdown Studios

Game Development

OnlineGameServicesEngineer,C#/.NET

$90–120k Saratoga Springs, New York, United States; New York, United States; Connecticut, United States; Delaware, United States; Georgia, United States; Kansas, United States; Massachusetts, United States; Maryland, United States; North Carolina, United States; North Dakota, United States; Ohio, United States; Pennsylvania, United States; Texas, United States; Wisconsin, United States Remote Friendly
The Brief

“Online Game Services Engineer, C#/. NET at Rushdown Studios. Skills: C#/.NET, Backend services for multiplayer games, Microservices communication, Cloud service providers, Docker. Ramp up quickly with an existing codebase. General support for live features and releases”

What You'll Achieve.

Build game backends; Integrate services with the game client; Optimize for a smoother player experience; Features and games that billions of players will enjoy worldwide

Industry & Context.

Game Development
Problems you'll solve

Unblocking yourself; Navigating obstacles

What They're Looking For.

Must Have

Three (3) years of professional experience writing high-performance applications in C#, Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL, Ability to write and handle communication between microservices, Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP), Proficiency in setting up and deploying Docker services for containerization, Willingness to selflessly put player experiences first — before even your own code and ego, Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team

Nice to Have

Game development experience is preferred, Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK, Experience with C++, particularly within a game development context, Experience working with ReactJS or a similar front-end library, Experience using Perforce for version control

What You'll Do.

Ramp up quickly with an existing codebase

General support for live features and releases

Develop backend services for multiplayer games

Estimate and prioritize a backlog of existing features

Partner with designers to iterate on features and optimize for a smoother player experience

How You'll Work.

Team & Collaboration

Partner with designers; Navigating obstacles as part of a team

Communication Scope

Proactive approach to communication

Process & Methodology

Estimate and prioritize a backlog of existing features, bugs, and tech debt

Free ATS check

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