Rushdown Studios
Game Development
OnlineGameServicesEngineer,C#/.NET
“Online Game Services Engineer, C#/. NET at Rushdown Studios. Skills: C#/.NET, Backend services for multiplayer games, Microservices communication, Cloud service providers, Docker. Ramp up quickly with an existing codebase. General support for live features and releases”
What You'll Achieve.
Build game backends; Integrate services with the game client; Optimize for a smoother player experience; Features and games that billions of players will enjoy worldwide
Industry & Context.
Unblocking yourself; Navigating obstacles
What They're Looking For.
Must Have
Three (3) years of professional experience writing high-performance applications in C#, Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL, Ability to write and handle communication between microservices, Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP), Proficiency in setting up and deploying Docker services for containerization, Willingness to selflessly put player experiences first — before even your own code and ego, Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team
Nice to Have
Game development experience is preferred, Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK, Experience with C++, particularly within a game development context, Experience working with ReactJS or a similar front-end library, Experience using Perforce for version control
What You'll Do.
Ramp up quickly with an existing codebase
General support for live features and releases
Develop backend services for multiplayer games
Estimate and prioritize a backlog of existing features
Partner with designers to iterate on features and optimize for a smoother player experience
How You'll Work.
Team & Collaboration
Partner with designers; Navigating obstacles as part of a team
Communication Scope
Proactive approach to communication
Process & Methodology
Estimate and prioritize a backlog of existing features, bugs, and tech debt
Applying for this Online Game Services Engineer, C#/. NET role?
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