Avalanche Studios Group

Technology

NetworkProgrammer

$550–750k ~AI est. Stockholm, Sweden FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Network Programmer at Avalanche Studios Group. Skills: Network programming, Multiplayer development, Unreal Engine. Design scalable networking libraries. Develop scalable networking libraries”

Industry & Context.

Technology
Problems you'll solve

Troubleshooting network performance

What They're Looking For.

Must Have

3+ years multiplayer programming, Shipped at least one title, Experience with platform-specific online subsystems, Experience with packet profiling, Experience with bandwidth optimization, Experience managing network relevance, Experience managing network culling, Coordination skills for cross-disciplinary collaboration, Fluency in English

Nice to Have

Experience with Gameplay Ability System (GAS), Experience extending UNetDriver, Experience implementing custom DataBunch serialization, Experience with dedicated server orchestration, Experience with Matchmaking services, Experience with networked physics, Experience with client-side prediction/reconciliation

What You'll Do.

Design scalable networking libraries

Develop scalable networking libraries

Maintain scalable networking libraries

Align on technical implementations

Refactor existing solutions

Transform prototype features

Address technical shortcomings

Create debugging tools

Create profiling tools

Create optimization tools

How You'll Work.

Team & Collaboration

Cross-disciplinary collaboration

Process & Methodology

Agile/Scrum environment

Full Job Description

## Description Are you passionate about creating seamless and robust multiplayer experiences? Join our innovative team in Stockholm as a Network Programmer to shape the online backbone for an ambitious new game currently in active development. As a Network Programmer, you will be crucial in ensuring our multiplayer experience is technically sound, reliable, and ready for deployment. Your mission will be to build, optimize, and maintain the networking infrastructure that powers our game's online features. ## What you'll do Designing, developing, and maintaining scalable networking libraries for core multiplayer features Collaborating closely with various disciplines to define requirements and align on technical implementations Refactoring existing solutions and transforming prototype features into production-ready systems Identifying and addressing technical shortcomings in our networking approach with well-engineered solutions Creating robust tools for debugging, profiling, and optimizing network performance Educating team members on best practices for using shared networking technologies, empowering them to leverage their full potential ## Who you are Deep understanding of modern C++ within the context of Unreal Engine, including memory management, macros, and coding standards Proven experience with Unreal Engine’s replication system, actor lifecycle in a networked environment, and implementing RPCs 3+ years of experience in multiplayer programming, with at least one shipped title Experience working with platform-specific online subsystems such as Steam, PSN, and Xbox Live Experience with packet profiling, bandwidth optimization, and managing network relevance and culling in large-scale environments Strong coordination skills for cross-disciplinary collaboration and fluency in English Experience with the Gameplay Ability System (GAS) and its built-in networking capabilities Experience extending or overriding the UNetDriver or implementing custom DataBunch serializa

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