COMPANY A1
A1 Product
MotionDesigner(UX/Interface)
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Motion Designer (UX/Interface) at COMPANY A1. Skills: Motion design, AI interfaces. Design motion and animation. Create motion”
Industry & Context.
Troubleshooting
What They're Looking For.
Must Have
Experience in motion design, Portfolio showing interface animation, Ability to design animation, Experience working closely with product designers, Experience working closely with engineers
Nice to Have
Awareness of accessibility, Awareness of performance considerations, Good judgment on motion, Curiosity about motion
What You'll Do.
Design motion and animation
Develop animation patterns
Work with product and UX designers
Define motion design principles
Maintain a reusable animation library
Ensure motion performance
Use motion to reduce confusion
How You'll Work.
Team & Collaboration
Product designers; UX designers; Engineers
Full Job Description
COMPANY A1 is building a proactive AI smart assistant for everyday users to bring intelligence to conversations, errands, organising and workflows. Our product focuses on achieving high reliability for long-running workflows, persistent context, and real-world task completion. The system must handle multi-step reasoning, interact with external tools, and remain reliable despite non-deterministic model behavior. ROLE You will design motion and animation for AI interfaces. In AI-driven products, motion is not decoration - it is how users understand system state, loading behavior, uncertainty, progress, and transitions between AI actions. This role applies HCI thinking to motion design: helping users understand what the system is doing, whether it needs attention, and what is happening next. WHAT YOU'LL BE DOING - Design motion and animation for AI product interfaces, including loading states, streaming responses, task progress, and system transitions. - Create motion that helps users understand what the AI is doing without requiring them to read long explanations. - Develop animation patterns for uncertainty, thinking states, waiting states, failure, recovery, and asynchronous AI processes. - Work with product and UX designers to define how motion supports feedback, confidence cues, and error states. - Build motion specs and prototypes that engineers can implement accurately. - Define and maintain motion design principles and a reusable animation library for AI surfaces. - Ensure motion performance is appropriate for real-time and latency-sensitive AI interactions. - Use motion to reduce confusion, not add decoration. WHAT YOU WILL NEED - Experience in motion design for digital products, with a portfolio showing interface animation. - Proficiency in After Effects, Lottie, Rive, or equivalent tools. - Understanding of how motion communicates system state, feedback, progress, and user guidance. - Ability to design animation that works within technical constraints of mob
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