Cloud Imperium Games
MissionDesignerIII
Neural analysis suggests this role is
optimal for Mid candidates.
“Mission Designer III at Cloud Imperium Games. Skills: Mission design, Gameplay systems. Design missions. Document missions”
What They're Looking For.
Must Have
Previous industry experience on AAA, Solid design portfolio, Working understanding of visual scripting, Working understanding of coding fundamentals
What You'll Do.
Create logic for missions
Create logic for systems
Create logic for events
Sort out dependencies
How You'll Work.
Team & Collaboration
Work with lead; Work with senior members; Work with other disciplines
Full Job Description
**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** **We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the** _ "Best Damn Space Sim Ever"_**. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** Cloud Imperium is looking for an enthusiastic and technically minded Mid Level Mission Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester. **About the role:** You would be a part of The Mission Design Team (MDT) made up of designers, a producer and embedded QAs, responsible for many aspects of the game, such as creation of the first implementation of new missions, upkeep of existing missions, Creation of Events for players. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. **What You 'll Do:** * Work with your lead to nail down details of a high-level design. * Design, document and implement missions and gameplay systems under the guidance of senior team members. * Work in various in-house tools including StarScript, a visual scripting editor, to create logic for missions, systems and events. * Work closely with other disciplines to plan and sort out dependencies to guarantee deliveries on time. * Actively seek feedback, iterate on your work and grow your craft within the team **What are we looking for:** * Previous industry experience on AAA or equivalent titles with a solid design portfolio * A working understand
Applying for this Mission Designer III role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Workday
- Workday has a multi-step form — save your progress after every section.
- "Apply With LinkedIn" can fail or lose data; manual entry is more reliable.
- Watch for the "Submit for Review" final step — hitting "Save" alone does not submit.
- Job requisition numbers are useful when following up with HR by email.
ANONYMOUS · UNFILTERED
What do employees actually say about Cloud Imperium Games?
Real rants from real employees. Read before you apply.