Cloud Imperium Games

MissionDesignerIII

£65–95k ~AI est. Manchester, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Mission Designer III at Cloud Imperium Games. Skills: Mission design, Gameplay systems. Design missions. Document missions”

What They're Looking For.

Must Have

Previous industry experience on AAA, Solid design portfolio, Working understanding of visual scripting, Working understanding of coding fundamentals

What You'll Do.

Create logic for missions

Create logic for systems

Create logic for events

Sort out dependencies

How You'll Work.

Team & Collaboration

Work with lead; Work with senior members; Work with other disciplines

Full Job Description

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** **We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the** _ "Best Damn Space Sim Ever"_**. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** Cloud Imperium is looking for an enthusiastic and technically minded Mid Level Mission Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester. **About the role:** You would be a part of The Mission Design Team (MDT) made up of designers, a producer and embedded QAs, responsible for many aspects of the game, such as creation of the first implementation of new missions, upkeep of existing missions, Creation of Events for players. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. **What You 'll Do:** * Work with your lead to nail down details of a high-level design. * Design, document and implement missions and gameplay systems under the guidance of senior team members. * Work in various in-house tools including StarScript, a visual scripting editor, to create logic for missions, systems and events. * Work closely with other disciplines to plan and sort out dependencies to guarantee deliveries on time. * Actively seek feedback, iterate on your work and grow your craft within the team **What are we looking for:** * Previous industry experience on AAA or equivalent titles with a solid design portfolio * A working understand

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