Keywords Studios
Media
MidVFXArtist
Neural analysis suggests this role is
optimal for mid candidates.
“Mid VFX Artist at Keywords Studios. Skills: VFX, Shader networks, Real-time VFX, Game engines. Create real-time VFX. Optimise real-time VFX”
Industry & Context.
Problem-solving
What They're Looking For.
Must Have
3+ years professional experience, Foundational art pipeline knowledge, Artistic eye, Practical art content creation experience, Practical animation content creation experience, Shader development skills, VFX/Particles skills, Pipeline development skills, Tool development skills, Real-time physics simulations skills, Proficiency in scripting, Proficiency in coding, Development experience with game engines, Foundational knowledge in DCC package, Advanced skills in relevant development package
Nice to Have
AAA game development experience, Familiarity with console development, Specialised experience creating motion graphics, Specialised experience creating interface animations, Specialised experience creating in-engine VFX for UI, Skill set in traditional art, Skill set in drawing, Skill set in painting
What You'll Do.
Optimise real-time VFX
Create shader networks
Optimise shader networks
Implement shader networks
Optimise complex shader networks
Support rendering needs
Support custom rendering passes
Support research rendering techniques
Integrate rendering techniques
Integrate specialised VFX tools
Integrate procedural methods
Translate VFX into assets
Participate in reviews
Participate in feedback sessions
Participate in iterative development
Share technical insights
Stay current on best practices
Create technical documentation
Maintain technical documentation
Identify technical debt
Identify production risks
Propose technical solutions
Test technical solutions
Document technical solutions
Maintain awareness of emerging technologies
Maintain awareness of engine updates
Maintain awareness of industry trends
How You'll Work.
Team & Collaboration
Lead artists; Technical artists; Diversely skilled team
Communication Scope
Technical documentation; Communication skills
Full Job Description
We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld). This position is to be hired into the Liquid Development studio brand: Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises. Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world. These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based. Ownership & Rendering * Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals. * Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). * Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. Cross Discipline Collaboration * Work closely with lead artists and technical artists to translate vfx into final in-game assets. * Participate in reviews, feedback sessions, and iterative
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