Nintendo

Technology

Manager,SoftwareEngineering

$145–261k Redmond, Washington, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Manager candidates.

The Brief

“Manager, Software Engineering at Nintendo. Skills: Software engineering, Live services, Microservices architecture, Cloud development. Manage team of software engineers. Provide guidance and training”

Industry & Context.

Technology
Problems you'll solve

Root cause analysis; Troubleshooting

What They're Looking For.

Must Have

6-8 years of experience, Previous people management experience, Undergraduate degree in Computer Science, Experience managing delivery of enterprise scale applications, Working experience with deployment automation, Working experience with microservices architecture, Working experience with cloud-based development, Experience working with global development teams

Nice to Have

Full-stack end-to-end development experience preferred, Passion for video games a plus

What You'll Do.

Manage team of software engineers

Provide guidance and training

Support professional growth

Monitor hardware/software technology

Ensure maximum access

Ensure efficient environments

Ensure stable environments

Execute tactical plans

Ensure alignment with priorities

Support senior leadership

Ensure work compliance

Create disaster recovery plans

Create disaster recovery scripts

Test disaster recovery plans

Establish department goals

Manage department goals

How You'll Work.

Team & Collaboration

Global development teams; Cross-functional teams

Process & Methodology

Project management, Program management, Agile

Full Job Description

About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Washington, Nintendo of America serves as headquarters for Nintendo’s operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at https://www.nintendo.com/. Summary: Within IT’s Consumer Online & Publishing department, the Publisher Solutions (3PT) team manages a suite of tools that serve game developers in approving and publishing their games on the Nintendo Switch platform. In this role you will manage the team of engineers building and maintaining the systems used to get games into the hands of gamers. From the web portal developers use to describe products, to tracking a game's certification, to ordering and printing game cartridges, you will support the team writing the software to power every step of the process. Ideal candidates will have a deep, firsthand experience with software engineering and experience shipping and maintaining live services. We use a microservices architecture and are constantly evolving our technology to keep pace with the business. This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - https://developer

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