Nintendo
Technology
Manager,SoftwareEngineering
Neural analysis suggests this role is
optimal for Manager candidates.
“Manager, Software Engineering at Nintendo. Skills: Software engineering, Live services, Microservices architecture, Cloud development. Manage team of software engineers. Provide guidance and training”
Industry & Context.
Root cause analysis; Troubleshooting
What They're Looking For.
Must Have
6-8 years of experience, Previous people management experience, Undergraduate degree in Computer Science, Experience managing delivery of enterprise scale applications, Working experience with deployment automation, Working experience with microservices architecture, Working experience with cloud-based development, Experience working with global development teams
Nice to Have
Full-stack end-to-end development experience preferred, Passion for video games a plus
What You'll Do.
Manage team of software engineers
Provide guidance and training
Support professional growth
Monitor hardware/software technology
Ensure maximum access
Ensure efficient environments
Ensure stable environments
Execute tactical plans
Ensure alignment with priorities
Support senior leadership
Ensure work compliance
Create disaster recovery plans
Create disaster recovery scripts
Test disaster recovery plans
Establish department goals
Manage department goals
How You'll Work.
Team & Collaboration
Global development teams; Cross-functional teams
Process & Methodology
Project management, Program management, Agile
Full Job Description
About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Washington, Nintendo of America serves as headquarters for Nintendo’s operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at https://www.nintendo.com/. Summary: Within IT’s Consumer Online & Publishing department, the Publisher Solutions (3PT) team manages a suite of tools that serve game developers in approving and publishing their games on the Nintendo Switch platform. In this role you will manage the team of engineers building and maintaining the systems used to get games into the hands of gamers. From the web portal developers use to describe products, to tracking a game's certification, to ordering and printing game cartridges, you will support the team writing the software to power every step of the process. Ideal candidates will have a deep, firsthand experience with software engineering and experience shipping and maintaining live services. We use a microservices architecture and are constantly evolving our technology to keep pace with the business. This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - https://developer
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